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Official Wizards

Here you can get the sourcecode for wizards that are built into Unity. Note: these are already installed and the source is provided here for learning... may cause problems if duplicated as is!

  • Ragdoll - Makes creating ragdoll characters a snap! Learn how it was done!

User Created Wizards

These scripts go in the Assets/Editor folder of your project.

  • Beast Helper - Allows to save and restore beast lightmaps state, you can merge different lightmap sessions whitout lose the old maps.
  • CreateTorus - Creates a ring of sphere colliders to simulate a torus.
  • CreatePlane - Creates a plane with parameters.
  • CreateCone - Creates a cone or truncated cone with parameters, and optional mesh collider.
  • ChangeMaterialOnSelection - This Wizard lets you set the material on the current selection. Also has toggles for include / excluding prefabs or children. Helps you change materials 'en masse' as needed, especially useful when using prefabs and need to change material on only a subset of them.
  • DeleteComponentsInChildrenWizard - This Wizard helps to delete a special type of components which are attached to the children of the selected Gameobject.
  • Deselect - Sets the current selection in the editor to nothing. Deselects all.
  • ExportVisualStudio - Creates Visual Studio 2005, 2008 and 2010 projects. Designed for minimal friction for non-techy people.
  • FindObjects - Find objects by name or attached component type.
  • LineMup - Align Game Objects or distribute spacing evenly among Game Objects.
  • MeshInfo - Display statistics for selected meshes in a dialog box.
  • NeoLightMapExport - A Wizard to export lightmap from your terrain and save it in .png file.
  • NudgeGUIElements - Menu items to nudge the pixelInset of a GUITexture or pixelOffset of a GUIText by 1 pixel or 10 pixels. This is useful for positioning complex user interfaces.
  • PlaceSelectionOnSurface - Takes the current selection and raycasts downward from each object and moves them to where they hit.
  • ReplaceSelection - Replace current selection with a game object or prefab of your choosing.
  • SelectAllLights - This sets the current selection to be all the lights in your scene.
  • SelectAllOfType - This sets the current selection to be the specified class name, e.g. Transform or MyScript.
  • SelectMainCamera - Sets the current selection to the first object tagged "MainCamera" that it finds. This by default is the Main Camera that is in your scene by default.
  • SetLayerOfSelection - A wizard to set the layer of your selection to a specific layer.
  • SetPivot - Move the pivot of your Game Objects within the Unity Editor.
  • TakeScreenshotInEditor - Takes a screenshot of the current game view and places it in the root level of your project. Does not overwrite files.
  • ToggleActiveRecursively - Toggles GameObject.active for all the objects in your selection and their children. Sets them all active or inactive.
  • TransformSaver - Allows you to record and apply the position, rotation, and scale of selected objects. It is useful for "presettling" physics.
  • SmartClone - Object duplication utility similar to the one found in Maya and 3D studio.
  • SmartClone3D - Object duplication utility similar to the one found in Maya and 3D studio, it allows to duplicate objects in a 1D, 2D and 3D arrangement.
  • AddSelectedAnimationsToRig - Apply a bunch of animations to a rig all at once, rather than having to set up the animations in the inspector one by one.
  • SpriteAtlasBuilder - A Wizard that makes easy the creation of a Sprite Atlas. Saves the sprite sheet as a .png file.
  • ModelAndAnimationsImporter - A wizard to help simplify importing models and animations when you have seperate animation files shared between models
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