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Latest revision as of 21:56, 17 January 2012

Author: Jeff McArthur (guategeek, Outcast)

[edit] Description

This is the Vertex Lit shader with Culling turned off. I use it all the time on my trees and plants.

[edit] Usage

Place this shader somewhere in your Assets folder hierarchy. Then, use it on any object where you want Culling off and alpha textures and Vertex Lighting.

[edit] ShaderLab - VegetationVertexLit.shader

Invalid language.

You need to specify a language like this: <source lang="html4strict">...</source>

Supported languages for syntax highlighting:

4cs, 6502acme, 6502kickass, 6502tasm, 68000devpac, abap, actionscript, actionscript3, ada, algol68, apache, applescript, apt_sources, asm, asp, autoconf, autohotkey, autoit, avisynth, awk, bascomavr, bash, basic4gl, bf, bibtex, blitzbasic, bnf, boo, c, c_loadrunner, c_mac, caddcl, cadlisp, cfdg, cfm, chaiscript, cil, clojure, cmake, cobol, coffeescript, cpp, cpp-qt, csharp, css, cuesheet, d, dcs, delphi, diff, div, dos, dot, e, ecmascript, eiffel, email, epc, erlang, euphoria, f1, falcon, fo, fortran, freebasic, fsharp, gambas, gdb, genero, genie, gettext, glsl, gml, gnuplot, go, groovy, gwbasic, haskell, hicest, hq9plus, html4strict, html5, icon, idl, ini, inno, intercal, io, j, java, java5, javascript, jquery, kixtart, klonec, klonecpp, latex, lb, lisp, llvm, locobasic, logtalk, lolcode, lotusformulas, lotusscript, lscript, lsl2, lua, m68k, magiksf, make, mapbasic, matlab, mirc, mmix, modula2, modula3, mpasm, mxml, mysql, newlisp, nsis, oberon2, objc, objeck, ocaml, ocaml-brief, oobas, oracle11, oracle8, oxygene, oz, pascal, pcre, per, perl, perl6, pf, php, php-brief, pic16, pike, pixelbender, pli, plsql, postgresql, povray, powerbuilder, powershell, proftpd, progress, prolog, properties, providex, purebasic, pycon, python, q, qbasic, rails, rebol, reg, robots, rpmspec, rsplus, ruby, sas, scala, scheme, scilab, sdlbasic, smalltalk, smarty, sql, systemverilog, tcl, teraterm, text, thinbasic, tsql, typoscript, unicon, uscript, vala, vb, vbnet, verilog, vhdl, vim, visualfoxpro, visualprolog, whitespace, whois, winbatch, xbasic, xml, xorg_conf, xpp, yaml, z80, zxbasic

 Shader "Nature/Vegitation Vertex Lit" {
 	Properties {
 		_Color ("Main Color", Color) = (1,1,1,1)
 		_SpecColor ("Spec Color", Color) = (1,1,1,0)
 		_Emission ("Emmisive Color", Color) = (0,0,0,0)
 		_Shininess ("Shininess", Range (0.1, 1)) = 0.7
 		_MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white" { }
 	Category {
 		ZWrite Off
 		Cull Off
 		Alphatest Greater 0
 		Tags {Queue=Transparent}
 		Blend SrcAlpha OneMinusSrcAlpha 
 		SubShader {
 			Material {
 				Diffuse [_Color]
 				Ambient [_Color]
 				Shininess [_Shininess]
 				Specular [_SpecColor]
 				Emission [_Emission]	
 			Pass {
 				Lighting On
 				SeperateSpecular On
 				SetTexture [_MainTex] {
 					constantColor [_Color]
 					Combine texture * primary DOUBLE, texture * constant 
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