Unity Developer since 2006.
My workflow tutorial will explain an ambitious beginner how to:
Set up Blender for efficient modeling. Blender's important hotkeys and controls. Sculpt a 3D model of a statue. Create different levels of detail of the model. UV map the model. Bake normal, ambient occlusion and displacement images. Paint the 3D model with colors, speculars and emissions. Rig and animate the model. Set up Gimp for efficient image editing. Create and edit images. Use Unity to display the statue. Add the animation to the model. Build an executable application.