User:Aarku

From Unify Community Wiki
(Difference between revisions)
Jump to: navigation, search
m (Updating on Jon's behalf)
m (Reverted edits by Jacksongir1 (talk) to last revision by Aarku)
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{lowercase|aarku}}
 
{{lowercase|aarku}}
[[Category:Administrators]]
 
 
== Description ==
 
== Description ==
See my Unity related junk here: http://www.tc.umn.edu/~czec0035/unity/
+
See my junk here: http://www.graveck.com
  
See my more finished junk here: http://www.graveck.com
+
[[Category:Administrators]]
 
+
== Standing Unity Bugs/Lackings ==
+
 
+
These are some of my current annoyances with Unity.  The point of listing them here is so I can point to them when necessary and try and remember them all.  These are not small glitches.  These are issues that have been around for at least a full release cycle.  Unity is a fine application made by fine people, but it's huge and difficult to keep track of in its entirety let alone support and add on to.
+
 
+
{| border="1" cellpadding="2"
+
!width="50"|Description
+
!width="10"|Category
+
!width="225"|Misc.
+
|-
+
|No real Undo support. || Lacking || There is only Undo for limited things done in the Scene view.
+
|-
+
|Cancel button in asset settings reimports the model. || Bug || You can only avoid opening up the dialog.  There is no workaround.  This is a pain for large models which take some time to import.
+
|-
+
|Does not work with a different UI Resolution || Bug || The mouse picking isn't being scaled to the resolution properly.  There is no workaround known.
+
|-
+
|There is no way to query a Font about its kerning. || Lacking || This is required for text wrapping of proportional fonts and many other things such as proper text input fields.
+
|-
+
|The Import Package dialog is very poor. || Bug || It does not display large packages in an appropriate manner.  A scroll bar is needed at the minimum.
+
|-
+
|There should be a good way to set application icons for Windows and Mac builds. || Lacking || Currently I use a custom build script to set up the application icon for Mac, but I'm stuck automation wise for the Windows build of my game.
+
|-
+
|Collaboration feature are lacking.  || Lacking || There should be an assets server built in to Unity.  Importing and Exporting packages takes a lot of training and coordination to use properly between even two people.
+
|-
+
|There is only one Unity window. || Lacking || It would be very useful to have multiple configurable editor windows.  Unity used to have this.
+
|-
+
|There isn't a good way to set a build's startup dialog's splash image. || Lacking || Since Unity doesn't support non power of two images (as a design decision), the current solution doesn't work very well, as your image has to be larger than it needs to be.
+
|-
+
|The Scriptable Wizard dialog boxes are not resizable. || Bug || If you have a wizard that lets the user enter one Vector3, the dialog is sized extremely small and it is very difficult to enter the values properly.
+
|}
+

Latest revision as of 09:19, 25 October 2011

The correct title of this article is aarku. The initial letter is capitalized due to technical restrictions.

[edit] Description

See my junk here: http://www.graveck.com

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox