Tips

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*Unity's [[Ambient Lighting Algorithm]] - Describes how to calculate the color of a pixel of an object that's subject to lamp and ambient lighting.
 
*Unity's [[Ambient Lighting Algorithm]] - Describes how to calculate the color of a pixel of an object that's subject to lamp and ambient lighting.
 
*[[Converting Between Coordinate Systems]] - finding one object's position relative to another.
 
*[[Converting Between Coordinate Systems]] - finding one object's position relative to another.
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*[[C# to Boo]] - Syntax differences between Boo and C#.
  
 
== Text Editors and Development Tools ==
 
== Text Editors and Development Tools ==

Revision as of 02:59, 12 January 2013

Contents

General

Scripting

Text Editors and Development Tools

3D Tools

2D Tools and Resources

  • Photoshop - Using Adobe Photoshop for creating textures and user interfaces.
  • Free Textures - Websites with free textures, backgrounds and photography.
  • Commercial Textures - Websites with commercial textures, backgrounds and photography.

Audio

Protection (obfuscation)

General Integration

Miscellaneous

  • Reflector - A C# program to dump an assembly classes, methods, and attributes, command line usage
  • PrefabScriptableObjects - An example of how to keep some fancy data in a ScriptableObject serialized as a prefab

OpenGL

Unity iPhone

Tips to reduce head scratching while developing for the iPhone.

Obsolete

Unity Tools

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox