Tips

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* [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
 
* [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
 
* [[Debugging and Profiling with Unity]] - How to eliminate bugs and measure performance
 
* [[Debugging and Profiling with Unity]] - How to eliminate bugs and measure performance
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== Optimizations ==
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* [[Color conversions]] - Colors conversions.
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* [[Strings: efficient Replace implementation]] - Ultra memory efficient, single pass string replacements.
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* [[Strings: case sensistive custom implementations]] - Common pitfalls: not using convertion tables.
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* [[Custom editors: input text fileds]] - Common pitfalls: custom editors and input text fields.
  
 
== External Tools and Editors ==
 
== External Tools and Editors ==
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* [[Photoshop]] - Using Adobe Photoshop for creating textures and user interfaces.
 
* [[Photoshop]] - Using Adobe Photoshop for creating textures and user interfaces.
 
* [[GIMP]] - Using Gimp for creating textures, sprites, and UI
 
* [[GIMP]] - Using Gimp for creating textures, sprites, and UI
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* [[Inkscape]] - Vector graphics tool similar to Adobe Illustrator.
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* [[Krita]] - Drawing application for graphic designers.
  
 
== Audio ==
 
== Audio ==

Latest revision as of 23:21, 11 October 2020

Contents

[edit] General

[edit] Optimizations

[edit] External Tools and Editors

[edit] 3D Modeling

[edit] 2D Graphics

  • Photoshop - Using Adobe Photoshop for creating textures and user interfaces.
  • GIMP - Using Gimp for creating textures, sprites, and UI
  • Inkscape - Vector graphics tool similar to Adobe Illustrator.
  • Krita - Drawing application for graphic designers.

[edit] Audio

[edit] Miscellaneous

  • Reflector - A C# program to dump an assembly classes, methods, and attributes, command line usage
  • PrefabScriptableObjects - An example of how to keep some fancy data in a ScriptableObject serialized as a prefab

[edit] OpenGL

[edit] iPhone

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