Tips

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(Added Inkscape and Krita to 2D Graphics tools.)
(tips & tricks optimizations section creation)
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* [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
 
* [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
 
* [[Debugging and Profiling with Unity]] - How to eliminate bugs and measure performance
 
* [[Debugging and Profiling with Unity]] - How to eliminate bugs and measure performance
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== Optimizations ==
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* [[Custom editors: input text fileds]] - Common pitfalls: custom editors and input text fields.
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* [[Strings: case sensistive custom implementations]] - Common pitfalls: not using convertion tables.
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* [[Strings: hex/int conversions custom implementations]] - Common pitfalls: not using convertion tables.
  
 
== External Tools and Editors ==
 
== External Tools and Editors ==

Revision as of 03:28, 7 October 2020

Contents

General

Optimizations

External Tools and Editors

3D Modeling

2D Graphics

  • Photoshop - Using Adobe Photoshop for creating textures and user interfaces.
  • GIMP - Using Gimp for creating textures, sprites, and UI
  • Inkscape - Vector graphics tool similar to Adobe Illustrator.
  • Krita - Drawing application for graphic designers.

Audio

Miscellaneous

  • Reflector - A C# program to dump an assembly classes, methods, and attributes, command line usage
  • PrefabScriptableObjects - An example of how to keep some fancy data in a ScriptableObject serialized as a prefab

OpenGL

iPhone

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox