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  • * ''' Tip #87 – Proper handling of EditorWindow close and recompile events ''' ...ect.OnDisable.html OnDisable] and [http://docs.unity3d.com/ScriptReference/EditorWindow.OnDestroy.html OnDestroy] methods if you need to perform some kind of clean
    21 KB (2,794 words) - 05:23, 17 January 2016
  • public class DetectLeaksWindow : EditorWindow DetectLeaksWindow window = (DetectLeaksWindow)EditorWindow.GetWindow(typeof(DetectLeaksWindow));
    10 KB (971 words) - 21:34, 15 March 2014
  • class ExportTerrain extends EditorWindow { EditorWindow.GetWindow(ExportTerrain).Show();
    14 KB (1,504 words) - 04:32, 17 August 2014
  • EditorWindow-derived version for Unity 3.5. public class CountLines: EditorWindow
    5 KB (502 words) - 19:28, 27 October 2012
  • public class CameraViewer : EditorWindow EditorWindow editorWindow = GetWindow( typeof( CameraViewer ) );
    2 KB (200 words) - 20:44, 10 January 2012
  • public class CamControl : EditorWindow {
    5 KB (559 words) - 16:41, 8 December 2013
  • public class Object2Terrain : EditorWindow { EditorWindow.GetWindow<Object2Terrain>(true);
    9 KB (1,116 words) - 04:34, 17 August 2014
  • class MassMaterialEditor : EditorWindow
    3 KB (285 words) - 20:45, 10 January 2012
  • public class SetPivot : EditorWindow { SetPivot window = (SetPivot)EditorWindow.GetWindow (typeof (SetPivot));
    5 KB (769 words) - 14:33, 13 February 2013
  • public class TransformUtilitiesWindow : EditorWindow TransformUtilitiesWindow window = (TransformUtilitiesWindow)EditorWindow.GetWindow(typeof(TransformUtilitiesWindow));
    17 KB (1,480 words) - 20:47, 10 January 2012
  • public class MultipleObjectsToLayer : EditorWindow {
    1 KB (150 words) - 20:45, 10 January 2012
  • public class FindMissingScripts : EditorWindow EditorWindow.GetWindow(typeof(FindMissingScripts));
    4 KB (433 words) - 00:00, 1 November 2013
  • public class AutoSave : EditorWindow { AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));
    2 KB (253 words) - 20:44, 10 January 2012
  • public class ModalPopupWindow : EditorWindow // ModalPopupWindow popwindow = (ModalPopupWindow) EditorWindow.GetWindow(typeof(EditorGUIExtension.ModalPopupWindow));
    7 KB (645 words) - 14:51, 1 June 2013
  • public class TileMaterialCreationWindow : EditorWindow var window = EditorWindow.GetWindow<TileMaterialCreationWindow>();
    26 KB (2,605 words) - 20:57, 15 December 2012
  • public class BeastHelper : EditorWindow BeastHelper window = (BeastHelper)EditorWindow.GetWindow(typeof(BeastHelper));
    20 KB (1,596 words) - 20:44, 10 January 2012
  • TileSelectorEditor window = (TileSelectorEditor) EditorWindow.GetWindow (typeof (TileSelectorEditor)); width++; // Since the EditorWindow uses 0-based, and we can't have zeroes
    10 KB (1,147 words) - 20:47, 10 January 2012
  • public class Macros : EditorWindow
    1 KB (147 words) - 20:45, 10 January 2012
  • public class PrefabDataCleaner : EditorWindow { var window = EditorWindow.GetWindow<PrefabDataCleaner>("Prefab data cleaner");
    28 KB (2,314 words) - 09:35, 3 February 2020
  • public class EdgeAlignerToolEditorWindow : EditorWindow ...ignerToolEditorWindow edgeAlignerToolWindow = (EdgeAlignerToolEditorWindow)EditorWindow.GetWindow(typeof(EdgeAlignerToolEditorWindow));
    11 KB (925 words) - 20:45, 10 January 2012
  • public class UPPEditor : EditorWindow UPPEditor E = EditorWindow.CreateInstance<UPPEditor>();
    10 KB (967 words) - 20:47, 10 January 2012
  • // do something here. You could open an EditorWindow, for example.
    809 B (90 words) - 20:44, 10 January 2012
  • static Dictionary<string, EditorWindow> lastWindow = new Dictionary<string, EditorWindow>(); EditorWindow last;
    4 KB (435 words) - 20:45, 10 January 2012
  • *[[EditorGraphWindow]] - Dynamically graph values at runtime in EditorWindow. *[[ScriptableObjectWindow]] - An EditorWindow showing all current ScriptableObjects in memory, scenes and assets. Support
    16 KB (2,381 words) - 21:25, 25 May 2020
  • public class LoadBundle : EditorWindow /// EditorWindow instance
    4 KB (424 words) - 21:56, 27 September 2012
  • public class HOSampleWindow: EditorWindow EditorWindow.GetWindow( typeof( HOSampleWindow ), false, "Sample Window" );
    13 KB (1,572 words) - 20:51, 14 March 2012
  • public class ImmediateWindow : EditorWindow options.ReferencedAssemblies.Add(typeof(EditorWindow).Assembly.Location);
    6 KB (738 words) - 05:43, 5 March 2012
  • Utility class for drawing lines and shapes into an EditorWindow using GL commands.
    9 KB (939 words) - 19:40, 14 April 2013
  • ...eview and press the hotkey "ALT + S". The picked object appears now in the editorwindow and can be dragged from there. public class SceneViewObjectWindow : EditorWindow
    3 KB (362 words) - 05:16, 5 December 2012
  • ...bx file) is imported into Unity. The script file contains two classes. The EditorWindow providing the functionality to manage the presets and the AssetPostProcesso public class ModelImportManager : EditorWindow
    20 KB (1,605 words) - 19:23, 11 July 2012
  • ...ly selected gameobjects in scene recursively and lists all materials in an EditorWindow. public class MaterialAnalyzer : EditorWindow
    14 KB (1,327 words) - 11:44, 23 July 2012
  • public class MaterialReplacer : EditorWindow MaterialReplacer materialWindow = (MaterialReplacer)EditorWindow.GetWindow( typeof(MaterialReplacer) );
    15 KB (1,547 words) - 12:29, 30 September 2013
  • public class FindSceneObjectsWithTag : EditorWindow FindSceneObjectsWithTag window = EditorWindow.GetWindow<FindSceneObjectsWithTag>("Find By Tag");
    3 KB (281 words) - 06:19, 17 August 2012
  • public class EditorGraph : EditorWindow EditorWindow.GetWindow< EditorGraph >( );
    4 KB (483 words) - 09:41, 15 October 2012
  • class EasyVar extends EditorWindow { EditorWindow.GetWindow (EasyVar);
    3 KB (321 words) - 10:32, 21 October 2012
  • public class ObjectReplacer : EditorWindow ObjectReplacer win = (ObjectReplacer)EditorWindow.GetWindow( typeof(ObjectReplacer) );
    20 KB (1,991 words) - 22:40, 6 November 2012
  • public class TileSwap : EditorWindow{ EditorWindow.GetWindow(typeof(TileSwap));
    4 KB (454 words) - 14:09, 8 November 2012
  • public class MeshViewer : EditorWindow { EditorWindow.GetWindow(typeof(MeshViewer));
    9 KB (1,109 words) - 07:48, 7 September 2013
  • When the "Overwrite Preset array" button is active (green), the Editorwindow will inject the new preset list into the AnimationCurve editor as soon as o * Editorwindow of the Unity3D editor.
    13 KB (1,312 words) - 01:39, 15 February 2013
  • public class ObjectLockWindow : EditorWindow ObjectLockWindow lockWin = (ObjectLockWindow) EditorWindow.GetWindow(typeof(ObjectLockWindow));
    3 KB (355 words) - 15:06, 1 June 2013
  • public class SceneViewWindow : EditorWindow // EditorWindow.GetWindow() will return the open instance of the specified window or create
    3 KB (282 words) - 23:00, 1 July 2013
  • public class PopulateField : EditorWindow EditorWindow.GetWindow(typeof(PopulateField));
    13 KB (1,096 words) - 16:23, 1 February 2014
  • public class ItemGUID : EditorWindow
    2 KB (261 words) - 16:46, 4 July 2013
  • public class BuiltInResourcesWindow : EditorWindow BuiltInResourcesWindow w = (BuiltInResourcesWindow)EditorWindow.GetWindow<BuiltInResourcesWindow>();
    7 KB (591 words) - 18:57, 3 July 2016
  • public class uAssetMover : EditorWindow { uAssetMover window = (uAssetMover)EditorWindow.GetWindow (typeof (uAssetMover));
    4 KB (476 words) - 07:31, 9 September 2013
  • public class uLabelManager : EditorWindow { uLabelManager window = (uLabelManager)EditorWindow.GetWindow (typeof (uLabelManager));
    9 KB (895 words) - 07:32, 9 September 2013
  • [[Category: EditorWindow]] public class ToolGameObjectFinder : EditorWindow
    26 KB (1,946 words) - 22:57, 31 January 2014
  • public class NavigationHistory : EditorWindow { NavigationHistory nh= EditorWindow.GetWindow <NavigationHistory>(false, "History");
    4 KB (374 words) - 08:46, 6 December 2013
  • public class AspectRatioCalculator : EditorWindow{ AspectRatioCalculator window = (AspectRatioCalculator)EditorWindow.GetWindow(typeof(AspectRatioCalculator));
    8 KB (1,057 words) - 15:22, 19 April 2014
  • assembly = typeof(UnityEditor.EditorWindow).Assembly; public EditorWindow[] FindAll()
    12 KB (1,404 words) - 09:29, 12 March 2014
  • public class SKUManager : EditorWindow { EditorWindow.GetWindow(typeof(SKUManager));
    3 KB (299 words) - 15:29, 23 May 2014
  • public class UUniCG : EditorWindow { EditorWindow.GetWindow<UUniCG>();
    11 KB (1,235 words) - 20:25, 19 June 2014
  • You drag a file or folder from the Project View to the CheckBundleRedundancy EditorWindow, and click on the "check" button, and you will find the details about what public class CheckBundleRedundancy : EditorWindow {
    7 KB (661 words) - 04:59, 16 August 2014
  • public class ScriptMigrator : EditorWindow { EditorWindow.GetWindow(typeof(ScriptMigrator), false, "Script Migrator", true);
    7 KB (702 words) - 19:07, 19 November 2014
  • ...ity3d.com/Documentation/ScriptReference/EditorWindow.ShowNotification.html EditorWindow.ShowNotification] method. public class YourEditor : EditorWindow
    37 KB (4,587 words) - 00:19, 3 April 2015
  • public class MonScriptCleaner : EditorWindow { var window = EditorWindow.GetWindow<MonScriptCleaner>("MonoScript default data cleaner");
    12 KB (1,018 words) - 21:40, 25 May 2020
  • public class ScriptableObjectWindow : EditorWindow { EditorWindow.GetWindow<ScriptableObjectWindow>("Scriptable objects", true);
    15 KB (1,087 words) - 12:49, 19 April 2017

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