Search results

Jump to: navigation, search
  • public class UPPEditor : EditorWindow UPPEditor E = EditorWindow.CreateInstance<UPPEditor>();
    10 KB (967 words) - 20:47, 10 January 2012
  • // do something here. You could open an EditorWindow, for example.
    809 B (90 words) - 20:44, 10 January 2012
  • static Dictionary<string, EditorWindow> lastWindow = new Dictionary<string, EditorWindow>(); EditorWindow last;
    4 KB (435 words) - 20:45, 10 January 2012
  • *[[EditorGraphWindow]] - Dynamically graph values at runtime in EditorWindow. *[[ScriptableObjectWindow]] - An EditorWindow showing all current ScriptableObjects in memory, scenes and assets. Support
    16 KB (2,381 words) - 21:25, 25 May 2020
  • public class LoadBundle : EditorWindow /// EditorWindow instance
    4 KB (424 words) - 21:56, 27 September 2012
  • public class HOSampleWindow: EditorWindow EditorWindow.GetWindow( typeof( HOSampleWindow ), false, "Sample Window" );
    13 KB (1,572 words) - 20:51, 14 March 2012
  • public class ImmediateWindow : EditorWindow options.ReferencedAssemblies.Add(typeof(EditorWindow).Assembly.Location);
    6 KB (738 words) - 05:43, 5 March 2012
  • Utility class for drawing lines and shapes into an EditorWindow using GL commands.
    9 KB (939 words) - 19:40, 14 April 2013
  • ...eview and press the hotkey "ALT + S". The picked object appears now in the editorwindow and can be dragged from there. public class SceneViewObjectWindow : EditorWindow
    3 KB (362 words) - 05:16, 5 December 2012
  • ...bx file) is imported into Unity. The script file contains two classes. The EditorWindow providing the functionality to manage the presets and the AssetPostProcesso public class ModelImportManager : EditorWindow
    20 KB (1,605 words) - 19:23, 11 July 2012
  • ...ly selected gameobjects in scene recursively and lists all materials in an EditorWindow. public class MaterialAnalyzer : EditorWindow
    14 KB (1,327 words) - 11:44, 23 July 2012
  • public class MaterialReplacer : EditorWindow MaterialReplacer materialWindow = (MaterialReplacer)EditorWindow.GetWindow( typeof(MaterialReplacer) );
    15 KB (1,547 words) - 12:29, 30 September 2013
  • public class FindSceneObjectsWithTag : EditorWindow FindSceneObjectsWithTag window = EditorWindow.GetWindow<FindSceneObjectsWithTag>("Find By Tag");
    3 KB (281 words) - 06:19, 17 August 2012
  • public class EditorGraph : EditorWindow EditorWindow.GetWindow< EditorGraph >( );
    4 KB (483 words) - 09:41, 15 October 2012
  • class EasyVar extends EditorWindow { EditorWindow.GetWindow (EasyVar);
    3 KB (321 words) - 10:32, 21 October 2012
  • public class ObjectReplacer : EditorWindow ObjectReplacer win = (ObjectReplacer)EditorWindow.GetWindow( typeof(ObjectReplacer) );
    20 KB (1,991 words) - 22:40, 6 November 2012
  • public class TileSwap : EditorWindow{ EditorWindow.GetWindow(typeof(TileSwap));
    4 KB (454 words) - 14:09, 8 November 2012
  • public class MeshViewer : EditorWindow { EditorWindow.GetWindow(typeof(MeshViewer));
    9 KB (1,109 words) - 07:48, 7 September 2013
  • When the "Overwrite Preset array" button is active (green), the Editorwindow will inject the new preset list into the AnimationCurve editor as soon as o * Editorwindow of the Unity3D editor.
    13 KB (1,312 words) - 01:39, 15 February 2013
  • public class ObjectLockWindow : EditorWindow ObjectLockWindow lockWin = (ObjectLockWindow) EditorWindow.GetWindow(typeof(ObjectLockWindow));
    3 KB (355 words) - 15:06, 1 June 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Extras
Toolbox