Scripts/Audio

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(Sound)
m (Isaiah Kelly moved page Scripts/Sound to Scripts/Audio: Renaming "Sound" scripts section to "Audio" makes the page more consistent with standard Unity terminology.)

Revision as of 19:01, 5 November 2018

General   Editor   Controllers   GUI   Effects   Physics / Simulation   Networking   Sound   Development

Contents

Sound

  • Easy Fade In - Smoothly ramp up an AudioSource's volume over a given period of time.
  • Fading Audio Source - Audio source that fades between clips instead of playing them immediately.
  • JukeboxController - This is a simple jukebox-style audio manager that lets you load multiple sound clips and have them played/mixed on the fly. The intent was to gradually grow this class into something that would easilly allow crossfades, ducking, etc.
  • Loudness - Better control of AudioSource.volume and AudioListener.volume.
  • Sound Manager - a simple jukebox script with crossfading and event-driven music "interrupts".
  • Volume Slider - fade or increase a sounds volume smoothly over time
  • Mic Input- Get real-time data from the default input device.
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