Scripting
From Unify Community Wiki
(Difference between revisions)
(→General) |
(→General: created Design Patterns sub-section) |
||
Line 8: | Line 8: | ||
* [[Comparison of Programming Languages]] | * [[Comparison of Programming Languages]] | ||
+ | |||
+ | |||
+ | === Design Patterns === | ||
+ | <!-- This is for description-heavy, code-light articles. If posting code-heavy, description-light articles, please put those in the Scripts section. Also feel free to split a code-heavy and description-heavy article into two pages, one here and one under scripts. --> | ||
+ | |||
* [[Singleton]] | * [[Singleton]] | ||
Revision as of 04:49, 4 August 2009
Contents |
General
Design Patterns
Language-Specific
Programming with C# and Unity
- Introduction & References (Languages, Compilers)
- Chapter 1 (Statements, Comments, Types, Variables, Scope)
- Chapter 2 (Arrays, Operators, Functions)
- Chapter 3 (Objects, Scope Modifiers)
- Chapter 4 (Enumeration, Selection, Iteration, Jump)
- Chapter 5 (Structures, Properties, Inheritance)
- Note: Import/Using .NET Classes
JavaScript for Unity Language Specification (Version 1.0)
Note: The structure for this specification was inspired by the C# Language Specification on MSDN
- Introduction
- Lexical structure
- Basic concepts
- Types
- Variables
- Conversions
- Expressions
- Statements
- Namespaces
- Classes
- Structs
- Arrays
- Interfaces
- Enums
- Delegates
- Exceptions
- Attributes
- Unsafe code
- Documentation comments
- Grammar
- References
- Missing from Language