Scripting
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== Language-Specific == | == Language-Specific == |
Revision as of 04:41, 4 August 2009
Contents |
General
Language-Specific
Programming with C# and Unity
- Introduction & References (Languages, Compilers)
- Chapter 1 (Statements, Comments, Types, Variables, Scope)
- Chapter 2 (Arrays, Operators, Functions)
- Chapter 3 (Objects, Scope Modifiers)
- Chapter 4 (Enumeration, Selection, Iteration, Jump)
- Chapter 5 (Structures, Properties, Inheritance)
- Note: Import/Using .NET Classes
JavaScript for Unity Language Specification (Version 1.0)
Note: The structure for this specification was inspired by the C# Language Specification on MSDN
- Introduction
- Lexical structure
- Basic concepts
- Types
- Variables
- Conversions
- Expressions
- Statements
- Namespaces
- Classes
- Structs
- Arrays
- Interfaces
- Enums
- Delegates
- Exceptions
- Attributes
- Unsafe code
- Documentation comments
- Grammar
- References
- Missing from Language