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Revision as of 17:20, 19 September 2011 by TomoI
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Please refer to the Formatting Guidlines.
- To keep your textures as editable as possible, create layer groups for each type of texture map such as Color, Emissive, Bump, etc. A common use for this would be to put the solid colors for the object on one layer and dirt and grime, etc on its own layer in the same group.
- When each texture group is ready, turn the visibility of the other groups off, and save in a lossless format (psd or tiff).