Main Page
From Unify Community Wiki
(Difference between revisions)
(→Script Archive) |
(→Script Archive) |
||
Line 9: | Line 9: | ||
==Script Archive== | ==Script Archive== | ||
<b>Character Controller Scripts</b> | <b>Character Controller Scripts</b> | ||
− | *[[ShipControls]] - Place this script on a | + | *[[ShipControls]] - Place this script on a RigidBody for 2D spaceship controls like [http://otee.dk/gallery/udwc/OverWhelmedArena.html OverWhelmed Arena]. |
*[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions. | *[[Force2D]] - Place this script on a [http://www.otee.dk/Documentation/ScriptReference/GameObject.html GameObject] and have it constrained to two dimensions. | ||
Revision as of 18:58, 1 December 2005
Contents |
Welcome to the UnityWiki
The UnityWiki is part of the Unify Web experience and is a place to find and share Unity scripts, wizards, tips, etc. Special thanks to Aarku, Dh0, NCarter, Freyr, Outcast and others.
Please see the discussion page of the main page for current goals and status.
Visit User's Guide for usage and configuration help.
Script Archive
Character Controller Scripts
- ShipControls - Place this script on a RigidBody for 2D spaceship controls like OverWhelmed Arena.
- Force2D - Place this script on a GameObject and have it constrained to two dimensions.
General Concepts
- AManagerClass - example on how to add easy access to a singleton class in a scene.
General Purpose Effect Scripts
- StopEmittingAfterDelay - After a configurable delay, particles will fade naturally, then finally the object will get destroyed with autodestruct.
Graphical User Interface Scripts
- Button - Use this script on a guiTexture object for regular push buttons that send a message when clicked.
- GuiRatioFixer - Use on a guiText/guiTexture object to automatically adjust aspect ratio
Heads Up Display Scripts
- MessageDisplayer - Use this script on a GUIText object to have a self-disappearing list of status messages.
Shaders Archive
- TexturedFont - Use this shader in place of the built in Text Shader for multicolored fonts instead of solid colored ones.
Wizards Archive
These scripts go in the Assets/Editor folder of your project and require at least version 1.2 of Unity.
GameObject Manipulation
- PlaceSelectionOnSurface - Takes the current selection and raycasts downward from each object and moves them to where they hit.