Loudness

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(New page: ==Description== Unity's standard volume control uses a "linear taper", and humans hear on an exponential scale. The "Loudness" value, unlike the Audio Source's "Volume", will yield perce...)
 
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==Description==
 
==Description==
  
Unity's standard volume control uses a "linear taper", and humans hear on an exponential scale.  The "Loudness" value, unlike the Audio Source's "Volume", will yield perceptually equivalent loudness changes for equivalent changes in volume.  (Changing the Loudness from 0.2 to 0.3 will yield a similar difference in loudness between 0.7 to 0.8, etc.)
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Unity's standard volume control uses a "linear taper", and humans hear on an exponential scale.  "Loudness", unlike the Audio Source's "Volume", will yield perceptually equivalent loudness changes for equivalent value changes.  (Changing the Loudness from 0.2 to 0.3 will yield a similar difference in loudness between 0.7 to 0.8, etc.)

Revision as of 19:19, 12 September 2008

Description

Unity's standard volume control uses a "linear taper", and humans hear on an exponential scale. "Loudness", unlike the Audio Source's "Volume", will yield perceptually equivalent loudness changes for equivalent value changes. (Changing the Loudness from 0.2 to 0.3 will yield a similar difference in loudness between 0.7 to 0.8, etc.)

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