Hello World
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(Difference between revisions)
m (Text replace - "</javascript>" to "</syntaxhighlight>") |
m (Text replace - "<boo>" to "<syntaxhighlight lang="boo">") |
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==== Boo - BooHelloWorld.boo ==== | ==== Boo - BooHelloWorld.boo ==== | ||
− | <boo>import UnityEngine | + | <syntaxhighlight lang="boo">import UnityEngine |
class BooHelloWorld (MonoBehaviour): | class BooHelloWorld (MonoBehaviour): | ||
def Start (): | def Start (): | ||
print("Hello World")</boo> | print("Hello World")</boo> |
Revision as of 20:57, 10 January 2012
Contents |
Description
Example of traditional "Hello World" with Unity3D in three support languages.
The output is sent to the console window in Unity3D Editor.
Code
UnityScript - HelloWorld.js
print("Hello World");
C# - CSHelloWorld.cs
using UnityEngine; class CSHelloWorld : MonoBehaviour { void Start() { print("Hello World"); } }
Boo - BooHelloWorld.boo
import UnityEngine class BooHelloWorld (MonoBehaviour): def Start (): print("Hello World")</boo>