Comparison of Programming Languages

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This is a comparison of the features and instructions of the three high-level programming languages offered by Unity: JavaScript, C#, and Boo.


Conventions of This Article

The bold is the literal code. The non-bold is interpreted by the reader. Statements in guillemets (« … ») are optional. tab indicates a necessary indent.

The following tables compare code differences of the Unity programming languages. See also the Comparison of Programming Languages for general information.


The following tables compares major features of the Unity programming languages.

Language Boo C# UnityScript/JavaScript
Standardized Variation? Yes Yes, ECMA, ISO ECMA-334; ISO/IEC 23270:2006 No
Type Strength strong strong strong1
Type Safety safe safe safe
Expression of Types implicit with optional explicit typing explicit implicit with optional explicit typing
Compatibility Among Composite Types name-based
Type Checking static with optional dynamic typing static with optional dynamic typing static with optional dynamic typing

1 Normally Javascript in Unity uses type inference to statically type all variables when possible, in cases where the type is not explicitly stated. Dynamic typing can be forced if desired, and, in certain circumstances, dynamic typing is used unless forced otherwise. Use of the "#pragma strict" directive disables all dynamic typing.

Type Identifiers


Language Boo C# UnityScript/JavaScript
8 bit (byte) Signed sbyte sbyte
8 bit (byte) Unsigned byte byte byte
16 bit (short integer) Signed short short short
16 bit (short integer) Unsigned ushort ushort
32 bit Signed int int int
32 bit Unsigned uint uint
64 bit (long integer) Signed long long long
64 bit long integer) Unsigned ulong ulong

Floating Point

Language Boo C# UnityScript/JavaScript
Single Precision single float float
Double Precision double double double
Arbitrarily Precise (bignum) decimal

Other Types

Language Boo C# UnityScript/JavaScript
Text Character N/A char char
Text String string string String
Boolean) bool bool boolean
Object/Universal) object object Object

Derived Types


Language Boo C# UnityScript/JavaScript
one-dimensional fixed size array (type) type[size] type[size]
multi-dimensional fixed size array type[size1, size2,...] type[size1, size2,...]
(note: currently these types of arrays can be created implicitly and used, but cannot be created explicitly)
one-dimensional dynamic size array List System.Collections.ArrayList
multi-dimensional dynamic size array

Other Types

Language Boo C# UnityScript/JavaScript
Record Simple Composite Types struct name {type name;...}
Enumeration Simple Composite Types

enum condition:
tab item1
tab «item2
tab …»

Basic Unity-Specific Types

Language Boo C# UnityScript/JavaScript
array Array


Language Boo C# UnityScript/JavaScript
variable name = initial_value type name «= initial_value»; var name «= initial_value»;
constant final name = initial_value const type name = value; const name = value;
type synonym synonym = typeof(type) using synonym = type;

Flow of Control

Conditional Statements

Language Boo C# UnityScript/JavaScript
if if (condition) {instructions}
«else {instructions}»
else if if (condition) {instructions}
else if (
condition) {instructions}
«else {instructions}»
select case switch (variable) {
    case case1: instructions; «jump statement;»
    «default: instructions; «jump statement;»»
conditional expression valueIfTrue if condition else valueIfFalse condition ? valueIfTrue : valueIfFalse

Loop Statements

Language Boo C# UnityScript/JavaScript
do while
for i = first to last


Language Boo C# UnityScript/JavaScript

Other Flow of Control Statements

Language Boo C# UnityScript/JavaScript
exit block(break)
branch (goto)
return value from generator


Language Boo C# UnityScript/JavaScript
calling a function
basic/void function
value-returning function

Type Conversions

Language Boo C# UnityScript/JavaScript
basic type to basic type
string to basic type
basic type to string
complex type to string
complex type to complex type

Programming Index

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