Comparison of Basic Instructions of Programming Languages

From Unify Community Wiki
Revision as of 03:07, 3 August 2009 by Slippyd (Talk | contribs)

Jump to: navigation, search

Basic instructions of the three high-level programming languages offered by Unity (JavaScript, C#, and Boo) are compared here.

Contents

Conventions of This Article

The bold is the literal code. The non-bold is interpreted by the reader. Statements in guillemets (« … ») are optional. tab indicates a necessary indent.


Comparison

The following tables compare code differences of the Unity programming languages. See also the Comparison of Programming Languages for general information.


Integer Type Identifiers

Language Boo C# UnityScript/JavaScript
8 bit (byte) Signed sbyte N/A
8 bit (byte) Unsigned byte N/A
16 bit (short integer) Signed short short N/A
16 bit (short integer) Unsigned ushort N/A
32 bit Signed int int N/A
32 bit Unsigned uint N/A
64 bit (long integer) Signed long long N/A
64 bit long integer) Unsigned ulong N/A


Floating Point Type Identifiers

Language Boo C# UnityScript/JavaScript
Single Precision single float N/A
Double Precision double double Number
Arbitrarily Precise (bignum) decimal


Other Non-Unity-Specific Variable Types

Language Boo C# UnityScript/JavaScript
Text Character N/A char N/A
Text String string string String
Boolean) bool bool Boolean
Object/Universal) object object Object


Array Types

Language Boo C# UnityScript/JavaScript
one-dimensional fixed size array (type) type[size] type[]
multi-dimensional fixed size array type[size1, size2,...]
one-dimensional dynamic size array List System.Collections.ArrayList
or
System.Collections.Generic.List<type>
Array
multi-dimensional dynamic size array


Other Non-Unity-Specific Complex Types

Language Boo C# UnityScript/JavaScript
Record Simple Composite Types struct name {type name;...}
Enumeration Simple Composite Types

enum condition:
Tab item1
Tab «item2
Tab …»



Programming Index

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox