Color conversions

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(Created page with "Author: Serge Billault == Download == [https://drive.google.com/file/d/1PV7S6nwJrp8IdkrjcmXflYdIgwmvkFCA/view?usp=sharing ColorConversion.cs] == Description == Colors con...")
 
m (Script ( ColorConversion.cs ))
 
Line 86: Line 86:
 
         //********************************************************************************************
 
         //********************************************************************************************
  
         static public Color32 IntToColor( uint value )
+
         static public Color IntToColor( uint value )
 
         {
 
         {
 
             #if COLOR_CONV_USE_TABLES
 
             #if COLOR_CONV_USE_TABLES

Latest revision as of 23:14, 11 October 2020

Author: Serge Billault

Contents

[edit] Download

ColorConversion.cs

[edit] Description

Colors conversions from integral values.

[edit] Usage

Copy script into your Assets folder.

[edit] Script ( ColorConversion.cs )

//********************************************************************************************************
//
//********************************************************************************************************
 
#define COLOR_CONV_USE_TABLES
 
//********************************************************************************************************
//
//********************************************************************************************************
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
//********************************************************************************************************
//
//********************************************************************************************************
 
namespace YOUR_NAMESPACE
{
	static public class CONV
	{
		//************************************************************************************************
		//
		//************************************************************************************************
 
        #if COLOR_CONV_USE_TABLES
 
        static public readonly float[] BYTE_TO_COLOR_COMP = new float[ 256 ]
        {
            0.000000f, 0.003922f, 0.007843f, 0.011765f, 0.015686f, 0.019608f, 0.023529f, 0.027451f, 0.031373f, 0.035294f, 0.039216f, 0.043137f, 0.047059f, 0.050980f, 0.054902f, 0.058824f, 
            0.062745f, 0.066667f, 0.070588f, 0.074510f, 0.078431f, 0.082353f, 0.086275f, 0.090196f, 0.094118f, 0.098039f, 0.101961f, 0.105882f, 0.109804f, 0.113726f, 0.117647f, 0.121569f, 
            0.125490f, 0.129412f, 0.133333f, 0.137255f, 0.141177f, 0.145098f, 0.149020f, 0.152941f, 0.156863f, 0.160784f, 0.164706f, 0.168628f, 0.172549f, 0.176471f, 0.180392f, 0.184314f, 
            0.188235f, 0.192157f, 0.196078f, 0.200000f, 0.203922f, 0.207843f, 0.211765f, 0.215686f, 0.219608f, 0.223529f, 0.227451f, 0.231373f, 0.235294f, 0.239216f, 0.243137f, 0.247059f, 
            0.250980f, 0.254902f, 0.258824f, 0.262745f, 0.266667f, 0.270588f, 0.274510f, 0.278431f, 0.282353f, 0.286275f, 0.290196f, 0.294118f, 0.298039f, 0.301961f, 0.305882f, 0.309804f, 
            0.313726f, 0.317647f, 0.321569f, 0.325490f, 0.329412f, 0.333333f, 0.337255f, 0.341177f, 0.345098f, 0.349020f, 0.352941f, 0.356863f, 0.360784f, 0.364706f, 0.368628f, 0.372549f, 
            0.376471f, 0.380392f, 0.384314f, 0.388235f, 0.392157f, 0.396078f, 0.400000f, 0.403922f, 0.407843f, 0.411765f, 0.415686f, 0.419608f, 0.423529f, 0.427451f, 0.431373f, 0.435294f, 
            0.439216f, 0.443137f, 0.447059f, 0.450980f, 0.454902f, 0.458824f, 0.462745f, 0.466667f, 0.470588f, 0.474510f, 0.478431f, 0.482353f, 0.486275f, 0.490196f, 0.494118f, 0.498039f, 
            0.501961f, 0.505882f, 0.509804f, 0.513726f, 0.517647f, 0.521569f, 0.525490f, 0.529412f, 0.533333f, 0.537255f, 0.541177f, 0.545098f, 0.549020f, 0.552941f, 0.556863f, 0.560784f, 
            0.564706f, 0.568628f, 0.572549f, 0.576471f, 0.580392f, 0.584314f, 0.588235f, 0.592157f, 0.596079f, 0.600000f, 0.603922f, 0.607843f, 0.611765f, 0.615686f, 0.619608f, 0.623529f, 
            0.627451f, 0.631373f, 0.635294f, 0.639216f, 0.643137f, 0.647059f, 0.650980f, 0.654902f, 0.658824f, 0.662745f, 0.666667f, 0.670588f, 0.674510f, 0.678431f, 0.682353f, 0.686275f, 
            0.690196f, 0.694118f, 0.698039f, 0.701961f, 0.705882f, 0.709804f, 0.713726f, 0.717647f, 0.721569f, 0.725490f, 0.729412f, 0.733333f, 0.737255f, 0.741177f, 0.745098f, 0.749020f, 
            0.752941f, 0.756863f, 0.760784f, 0.764706f, 0.768628f, 0.772549f, 0.776471f, 0.780392f, 0.784314f, 0.788235f, 0.792157f, 0.796078f, 0.800000f, 0.803922f, 0.807843f, 0.811765f, 
            0.815686f, 0.819608f, 0.823529f, 0.827451f, 0.831373f, 0.835294f, 0.839216f, 0.843137f, 0.847059f, 0.850980f, 0.854902f, 0.858824f, 0.862745f, 0.866667f, 0.870588f, 0.874510f, 
            0.878431f, 0.882353f, 0.886275f, 0.890196f, 0.894118f, 0.898039f, 0.901961f, 0.905882f, 0.909804f, 0.913726f, 0.917647f, 0.921569f, 0.925490f, 0.929412f, 0.933333f, 0.937255f, 
            0.941177f, 0.945098f, 0.949020f, 0.952941f, 0.956863f, 0.960784f, 0.964706f, 0.968628f, 0.972549f, 0.976471f, 0.980392f, 0.984314f, 0.988235f, 0.992157f, 0.996078f, 1.000000f
        };
 
        #endif
 
        //********************************************************************************************
        //
        //********************************************************************************************
 
        static public Color32 IntToColor32( uint value )
        {
            return new Color32( ( byte )( ( value >> 24 ) & 0XFF ),
 
                                ( byte )( ( value >> 16 ) & 0XFF ), 
 
                                ( byte )( ( value >>  8 ) & 0XFF ), 
 
                                ( byte )(   value         & 0XFF ) );
        }
 
        //********************************************************************************************
        //
        //********************************************************************************************
 
        static public Color IntToColor( uint value )
        {
            #if COLOR_CONV_USE_TABLES
 
                float r = BYTE_TO_COLOR_COMP[ ( value >> 24 ) & 0XFF ];
 
                float g = BYTE_TO_COLOR_COMP[ ( value >> 16 ) & 0XFF ];
 
                float b = BYTE_TO_COLOR_COMP[ ( value >>  8 ) & 0XFF ];
 
                float a = BYTE_TO_COLOR_COMP[   value         & 0XFF ];
 
            #else
 
                float r = ( float )( ( value >> 24 ) & 0XFF ) / 255.0f;
 
                float g = ( float )( ( value >> 16 ) & 0XFF ) / 255.0f;
 
                float b = ( float )( ( value >>  8 ) & 0XFF ) / 255.0f;
 
                float a = ( float )(   value         & 0XFF ) / 255.0f;
 
            #endif
 
            return new Color( r, g, b, a );
        }
    }
}
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