Cheetah3D

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m (Filled in Cheetah features-with Martins permission.)
m (Tidy Up. Feel free to adjust if neccess.)
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Current Version: [http://www.cheetah3d.com/download.php http://www.cheetah3d.com/download.php]<br>
 
Current Version: [http://www.cheetah3d.com/download.php http://www.cheetah3d.com/download.php]<br>
 
Unity Documentation: [http://unity3d.com/Documentation/Manual/HOWTO-ImportObjectCheetah3D.html http://unity3d.com/Documentation/Manual/HOWTO-ImportObjectCheetah3D.html]
 
Unity Documentation: [http://unity3d.com/Documentation/Manual/HOWTO-ImportObjectCheetah3D.html http://unity3d.com/Documentation/Manual/HOWTO-ImportObjectCheetah3D.html]
=== Known Issues ===
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== Known Issues ==
 
+
TBA
 
== Unity Scale Calibration ==
 
== Unity Scale Calibration ==
 
1 unit in cheetah = 1 unit in Unity
 
1 unit in cheetah = 1 unit in Unity
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Cheetah supports Bones, Inverse kinematics.
 
Cheetah supports Bones, Inverse kinematics.
 
== Animations ==
 
== Animations ==
Cheetah supports Unity friendly bone-based animation, and object based keyframing.
+
Cheetah supports Unity friendly bone-based animation, and object based keyframing. It is fully capable of creating bone based animated characters for Unity.
  
 
== Exporting to Unity ==
 
== Exporting to Unity ==
 
If you save your Cheetah files into your asset folder and have your textures there too, Unity will automatically link the texture to the model. Apply Unity shaders to suit (Lightmapping etc).
 
If you save your Cheetah files into your asset folder and have your textures there too, Unity will automatically link the texture to the model. Apply Unity shaders to suit (Lightmapping etc).
=== Scene Cleanup ===
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== Scene Cleanup ==
+
What you see in cheetah is what you get in Unity, with the exception of cheetah's "Smart Folders" Move objects outside of smartfolders before saving final asset to Unity project folder.
=== Export ===
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== Export ==
 
It is recommended to save files as native .jas format, for convinience. Jas files can be used in unity, on a machine that does not have cheetah installed. For files which may be edited in another app, use .fbx (recommendation)
 
It is recommended to save files as native .jas format, for convinience. Jas files can be used in unity, on a machine that does not have cheetah installed. For files which may be edited in another app, use .fbx (recommendation)
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[[Category:3D Applications]]
 
[[Category:3D Applications]]

Revision as of 12:40, 6 January 2008

Contents

Overview

Description

Cheetah3d_logo.jpg
Cheetah3D provides the most useful features you need to get the job done, and organises them within a beautifully elegant user interface that's powerful, intuitive and quick to work with. Performing truly advanced operations in Cheetah3D will seem like second nature very rapidly. Cheetah3D packs a terrific punch for it's tiny price. In fact, the program provides a level of productivity that you will be hard-pressed to equal in software ten times the cost!

URL: http://www.cheetah3d.com
Tutorials: http://www.mac3dsoftware.com/support.php
Current Version: http://www.cheetah3d.com/download.php
Unity Documentation: http://unity3d.com/Documentation/Manual/HOWTO-ImportObjectCheetah3D.html

Known Issues

TBA

Unity Scale Calibration

1 unit in cheetah = 1 unit in Unity

Meshes (Modelling)

Cheetah3d is a polygon/subdivision modelling app, with its own set of custom "modifiers"

Textures (UV's)

Cheetah can create 2 UV sets per model, but can only display 1 at a time. It has full support for lightmapping, including radiosity, AO, and colour baking.

Bones

Cheetah supports Bones, Inverse kinematics.

Animations

Cheetah supports Unity friendly bone-based animation, and object based keyframing. It is fully capable of creating bone based animated characters for Unity.

Exporting to Unity

If you save your Cheetah files into your asset folder and have your textures there too, Unity will automatically link the texture to the model. Apply Unity shaders to suit (Lightmapping etc).

Scene Cleanup

What you see in cheetah is what you get in Unity, with the exception of cheetah's "Smart Folders" Move objects outside of smartfolders before saving final asset to Unity project folder.

Export

It is recommended to save files as native .jas format, for convinience. Jas files can be used in unity, on a machine that does not have cheetah installed. For files which may be edited in another app, use .fbx (recommendation)

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox