Category:CharacterController
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Revision as of 22:09, 7 November 2018 by Isaiah Kelly (Talk | contribs)
A CharacterController is a Unity component that allows you to make an object interact with colliders but not be effected by the physics system itself. Useful when you want to take collisions into account but still maintain complete control over the actual movement of the object.
Pages in category "CharacterController"
The following 2 pages are in this category, out of 2 total.