AlphaVertexLitZ

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== Shader ==
 
== Shader ==
  
<syntaxhighlight lang="shaderlab">
+
<source lang="text">
 
Shader "Transparent/VertexLit with Z" {
 
Shader "Transparent/VertexLit with Z" {
 
Properties {
 
Properties {
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}
 
}
 
}
 
}
</syntaxhighlight>
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</source>

Revision as of 19:19, 2 November 2012


Author: Aras Pranckevicius.

Description

AlphaVertexLitZ.jpg

Built-in Transparent shaders do not write to depth buffer, hence an object is x-ray like transparent - you can see object's parts which are behind other parts. If you want to fade the object as a whole, this shader can help. See the image on the right.

The shader should work about everywhere (probably even on iPhone). It does render object in two passes though, so it's twice as expensive as regular VertexLit.

Shader

Shader "Transparent/VertexLit with Z" {
Properties {
    _Color ("Main Color", Color) = (1,1,1,1)
    _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
 
SubShader {
    Tags {"RenderType"="Transparent" "Queue"="Transparent"}
    // Render into depth buffer only
    Pass {
        ColorMask 0
    }
    // Render normally
    Pass {
        ZWrite Off
        Blend SrcAlpha OneMinusSrcAlpha
        ColorMask RGB
        Material {
            Diffuse [_Color]
            Ambient [_Color]
        }
        Lighting On
        SetTexture [_MainTex] {
            Combine texture * primary DOUBLE, texture * primary
        } 
    }
}
}
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