Search results

Jump to: navigation, search
  • * '''Sinerp''' - Short for 'sinusoidal interpolation', this method will interpolate while easing around the end, when value is n * '''Berp''' - Short for 'boing-like interpolation', this method will first overshoot, then waver back and forth around the en
    12 KB (1,582 words) - 17:10, 18 June 2016
  • // static function for linear interpolation between two LABColors // static function for interpolation between two Unity Colors through normalized colorspace
    6 KB (922 words) - 20:45, 10 January 2012
  • ...nce between saved points, which gives you control over the accuracy of the interpolation. Increasing distance will produce more smoothed out arcs, where reducing d *Set the interpolation distance
    14 KB (1,207 words) - 20:47, 10 January 2012
  • ...asing''' when you want to paint and fill with a specific color without any interpolation.
    8 KB (1,249 words) - 14:02, 6 February 2015
  • ...om/viewtopic.php?p=198416 preserve network packet timestamps] for correct interpolation calculations. rigidbody.interpolation = (simulatePhysics ? RigidbodyInterpolation.Interpolate : RigidbodyInterpol
    6 KB (802 words) - 20:52, 10 January 2012
  • [[Category:Interpolation]] ...ll-Rom splines. Provides consistent calling conventions across these three interpolation types. Provides low level access via individual easing functions, for examp
    55 KB (6,073 words) - 20:52, 10 January 2012
  • * Non-linear position/rotation/speed interpolation ...Bezier interpretation? If not, I'll probably implement something like the interpolation used in the [[Hermite Spline Controller]]. If you want a smooth follower (
    20 KB (3,232 words) - 07:59, 7 September 2013
  • ...as comments, but lacks a worker routine which can successfully perform the interpolation. This is an enhancement which should be added. Even without a material interpolation, it would be possible to create custom skybox materials which used the same
    17 KB (2,067 words) - 20:45, 10 January 2012
  • Simple Autofocus System, with linear Interpolation of the Focus Point. ... asigns it to your DoF Image Effect. Enable interpolateFocus to use linear interpolation for the focus point. Switch Quality between NORMAL and HIGH changes the foc
    4 KB (426 words) - 20:45, 10 January 2012
  • _lerpValue ("Linear Interpolation Value", Float) = 0.5
    19 KB (2,820 words) - 10:25, 18 November 2016
  • *[[Interpolate]] - Interpolation utility functions for easing, Bezier splines, and Catmull-Rom splines.
    8 KB (1,185 words) - 06:14, 9 October 2020
  • ...gned for melee trail swings, this creates a trail using Catmull-Rom spline interpolation
    6 KB (870 words) - 22:40, 5 November 2018
  • ...worked games. These scripts preserve network packet timestamps for correct interpolation calculations.
    3 KB (550 words) - 22:41, 5 November 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Extras
Toolbox