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  • public AnimationClip[] clips; void AddStepSyncEvent(AnimationClip clip)
    2 KB (255 words) - 20:44, 10 January 2012
  • AnimationClip _animation;
    12 KB (1,360 words) - 20:45, 10 January 2012
  • AnimationClip[] clips;
    3 KB (275 words) - 00:07, 25 April 2012
  • ...tDatabase''', Assume that you already have '''Animator''' component and '''AnimationClip'''. See the full source code at the end of this page. animationClip.SetCurve(gameObject, typeof(Transform),"localPosition.x", linearCurve);
    11 KB (1,178 words) - 17:20, 13 January 2014

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