User contributions
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- 19:42, 17 October 2014 (diff | hist) . . (+1,095) . . SetRenderQueue (License)
- 20:54, 19 March 2014 (diff | hist) . . (+1,096) . . Image Effect Template (Added MIT license) (top)
- 20:54, 19 March 2014 (diff | hist) . . (+1,096) . . Glass Shader (Added MIT license) (top)
- 20:53, 19 March 2014 (diff | hist) . . (+1,096) . . Calculating Lead For Projectiles (Added MIT license) (top)
- 20:51, 19 March 2014 (diff | hist) . . (+1,096) . . Vertex/Fragment Template (Added MIT license) (top)
- 20:50, 19 March 2014 (diff | hist) . . (+1,096) . . AlphaClipsafe (Added MIT license) (top)
- 22:13, 17 March 2014 (diff | hist) . . (+1,096) . . MatCap (Added MIT license) (top)
- 01:53, 10 February 2014 (diff | hist) . . (+1,002) . . Vertex/Fragment Template (Transparent version)
- 17:00, 26 February 2013 (diff | hist) . . (+78) . . Shaders (→Unity 3.x Shaders: Added link to glass shaders)
- 16:58, 26 February 2013 (diff | hist) . . (+2,130) . . N Glass Shader (Initial version with basic and reflective shaders)
- 16:42, 26 February 2013 (diff | hist) . . (+49) . . Image Effect Template (→ShaderLab - Passthrough.shader: Added ShaderLab commands to set up rendering properly for iOS)
- 20:22, 2 January 2013 (diff | hist) . . (+127) . . m Shaders (→Unity 3.x Shaders: Added link to image effect template)
- 20:21, 2 January 2013 (diff | hist) . . (+918) . . N Image Effect Template (Created page with "Category: Unity 3.x shaders Category: Cg shaders Author: Daniel Brauer == Description == This is one of the simplest image effect shaders you c...")
- 20:02, 5 November 2011 (diff | hist) . . (+1,046) . . N Vertex/Fragment Template (Created page)
- 19:58, 5 November 2011 (diff | hist) . . (+105) . . Shaders (→Unity 3.x Shaders: Added vertex/fragment link)
- 15:42, 4 November 2011 (diff | hist) . . (-2) . . m DepthMask (Removed comma from URL)
- 19:16, 25 September 2011 (diff | hist) . . (-423) . . DepthMask (Updated to use Material.renderQueue)
- 18:20, 10 April 2011 (diff | hist) . . (+178) . . ImprovedSelectionList (→Usage: Made test code actually compile)
- 02:01, 6 April 2011 (diff | hist) . . (-100) . . m ImprovedFileBrowser (→Usage: Cleaned up top of script)
- 02:00, 6 April 2011 (diff | hist) . . (+130) . . m ImprovedFileBrowser (→Usage: Explained usage)
- 01:55, 6 April 2011 (diff | hist) . . (-1) . . m ImprovedFileBrowser (→Description: Rearranged description)
- 01:54, 6 April 2011 (diff | hist) . . (-1) . . m ImprovedSelectionList (→Description: Re-arranged description)
- 01:53, 6 April 2011 (diff | hist) . . (+21) . . m ImprovedSelectionList (inspiration)
- 01:52, 6 April 2011 (diff | hist) . . (+55) . . m Scripts (→Unity 2.0 GUI Scripts: Added ImprovedFileBrowser)
- 01:46, 6 April 2011 (diff | hist) . . (-1) . . m ImprovedFileBrowser (→Description: No parentheses)
- 01:46, 6 April 2011 (diff | hist) . . (-5) . . m ImprovedFileBrowser (→Description: Parentheses)
- 01:44, 6 April 2011 (diff | hist) . . (+12,008) . . N ImprovedFileBrowser (First draft)
- 01:36, 6 April 2011 (diff | hist) . . (+56) . . N File:ImprovedFileBrowser.png (Picture of improved file browser looking for a .txt file) (top)
- 01:31, 6 April 2011 (diff | hist) . . (+226) . . m ImprovedSelectionList (→Description: Added note about GUISkin)
- 01:28, 6 April 2011 (diff | hist) . . (+99) . . m Scripts (→Unity 2.0 GUI Scripts: Added ImprovedSelectionList)
- 01:27, 6 April 2011 (diff | hist) . . (+3,086) . . N ImprovedSelectionList (First draft)
- 21:28, 7 October 2010 (diff | hist) . . (+28) . . N File:MatCap.png (Mr. Jones with MatCap shader) (top)
- 21:25, 7 October 2010 (diff | hist) . . (0) . . m MatCap (Changed to PNG)
- 21:24, 7 October 2010 (diff | hist) . . (+37) . . N File:MatCap.jpg (Mr. Jones rendered with MatCap shader) (top)
- 21:14, 7 October 2010 (diff | hist) . . (+110) . . MatCap (Added image)
- 21:12, 7 October 2010 (diff | hist) . . (+3) . . Shaders
- 21:12, 7 October 2010 (diff | hist) . . (+2,082) . . N MatCap (New page: Category: Unity 3.x shaders Category: Cg shaders Author: Daniel Brauer == Description == MatCap (Material Capture) shader, for displaying objects with refle...)
- 15:17, 14 September 2009 (diff | hist) . . (-5,321) . . FindObjects (Removed Javascript version because it's a waste of space. Updated C# version to use FindObjectsOfTypeAll. Updated shortcut.)
- 18:34, 9 September 2009 (diff | hist) . . (-116) . . AlphaClipsafe (Edited shader to use built-in near clip plane value)
- 21:57, 21 July 2009 (diff | hist) . . (+1,084) . . N Array Editing (First version)
- 21:42, 21 July 2009 (diff | hist) . . (+96) . . Tips (→Unity Tips: added Array Editing)
- 13:23, 30 June 2009 (diff | hist) . . (-34) . . AlphaClipsafe (→ShaderLab - AddClipsafe.shader: Added fallback, removed Category)
- 13:22, 30 June 2009 (diff | hist) . . (-28) . . AlphaClipsafe (→ShaderLab - AlphaBlendClipsafe.shader: Added fallback, removed Category)
- 13:15, 30 June 2009 (diff | hist) . . (+129) . . AlphaClipsafe (→Usage)
- 13:14, 30 June 2009 (diff | hist) . . (-1) . . AlphaClipsafe (→Description)
- 13:14, 30 June 2009 (diff | hist) . . (+165) . . m AlphaClipsafe (→Description: Mentioned additive version, explained why it's useful)
- 13:12, 30 June 2009 (diff | hist) . . (+1,686) . . AlphaClipsafe (→ShaderLab - AlphaSelfIllum.shader: Added additive version)
- 13:10, 30 June 2009 (diff | hist) . . (-13) . . AlphaClipsafe (→ShaderLab - AlphaSelfIllum.shader: clamp() replaced with min() because I'm an idiot)
- 12:59, 30 June 2009 (diff | hist) . . (+31) . . AlphaClipsafe (→ShaderLab - AlphaSelfIllum.shader: Fixed alpha clamping)
- 00:12, 30 June 2009 (diff | hist) . . (+61) . . m AlphaClipsafe (→ShaderLab - AlphaSelfIllum.shader: Added Tint, which was declared but ignored before.)
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