LarsonScanner
From Unify Community Wiki
Author: OPless
Description
A simple visual cue to show that the main loop isn't blocked.
C Sharp
using UnityEngine; using System.Collections.Generic; public class HUDLarsonScanner : MonoBehaviour { public int larsonElements = 10; public float speed = 10; List<string> larsonStrings = new List<string>(); // Use this for initialization void Start () { int whiteSpace = larsonElements-1; for(int i=0; i< larsonElements; i++) { int left = whiteSpace -i; // 0 1 2 3 4 5 int right= whiteSpace -left; // 5 4 3 2 1 0 string str = string.Format( "[{0}{1}{2}]", Str(left), '*', Str(right)); larsonStrings.Add(str); } for(int i=larsonElements-1;i >= 0; i--) { larsonStrings.Add(larsonStrings[i]); } } string Str(int x) { if(x <= 0) return string.Empty; else return new string(' ',x); } // Update is called once per frame void Update () { float t= Time.realtimeSinceStartup * speed; this.guiText.text = larsonStrings[ ((int) t)% larsonStrings.Count]; } }