Xbox360Controller
This page serves as a cross reference between Unity and the XBOX 360 contoller buttons/axis.
NOTE: These are the button references for the controller on WINDOWS ONLY. The Mac layout (at bottom of page) differs slightly from this.
Buttons
Button sensitivity should be 1000
A = joystick button 0
B = joystick button 1
X = joystick button 2
Y = joystick button 3
LB = joystick button 4
RB = joystick button 5
Back = joystick joystick button 6
Start = joystick button 7
Left Analogue Press = joystick button 8
Right Analogue Press = joystick button 9
AXIS
Analog Axis sensitivity should be 1, digital should be 1000.
Left Analog Horizontal = X Axis
Left Analog Vertical = Y Axis
Triggers = 3rd Axis (Left: -1 - 0, Right: 0 - 1) _ (Left Trigger Axis: 9th, Right Trigger Axis: 10th (Both axis are 0-1))
Right Analog Horizontal = 4th axis
Right Analog Vertical = 5th axis
D-Pad Horizontal = 6th Axis
D-Pad Vertical = 7th Axis
Input Manager
InputManager.asset file with four XBox 360 controllers mapped: http://www.unifycommunity.com/wiki/images/a/a1/XBox360_Inputs.zip
InputManager.asset file with four XBox 360 controllers mapped w/seperate axis for R/L triggers: http://www.mediafire.com/?mxu0c1dabogq1q6
--Fishman92 22:34, 11 May 2011 (GMT) --Ramen-sama 17:58, 8 March 2010 (PST)
== MAC OSX XBOX 360 CONTROLLER LAYOUT USING TATTIE BOGLE DRIVER
==
In case anyone needs a Mac Version (using Tattie Bogle Driver), I've made a visual - please share...
