Wizards

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Revision as of 23:25, 15 February 2007 by Aarku (Talk | contribs)

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Official Wizards

Here you can get the sourcecode for wizards that are built into Unity. Note: these are already installed and the source is provided here for learning... may cause problems if duplicated as is!

  • Ragdoll - Makes creating ragdoll characters a snap! Learn how it was done!

User Created Wizards

These scripts go in the Assets/Editor folder of your project.

  • ChangeMaterialOnSelection - This Wizard lets you set the material on the current selection. Also has toggles for include / excluding prefabs or children. Helps you change materials 'en masse' as needed, especially useful when using prefabs and need to change material on only a subset of them.
  • DeleteComponentsInChildrenWizard - This Wizard helps to delete a special type of components which are attached to the children of the selected Gameobject.
  • Deselect - Sets the current selection in the editor to nothing. Deselects all.
  • MeshInfo - Display statistics for selected meshes in a dialog box.
  • PlaceSelectionOnSurface - Takes the current selection and raycasts downward from each object and moves them to where they hit.
  • SelectAllLights - This sets the current selection to be all the lights in your scene.
  • SelectAllOfType - This sets the current selection to be the specified class name, e.g. Transform or MyScript.
  • SelectMainCamera - Sets the current selection to the first object tagged "MainCamera" that it finds. This by default is the Main Camera that is in your scene by default.
  • SetLayerOfSelection - A wizard to set the layer of your selection to a specific layer.
  • TakeScreenshotInEditor - Takes a screenshot of the current game view and places it in the root level of your project. Does not overwrite files.
  • ToggleActiveRecursively - Toggles GameObject.active for all the objects in your selection and their children. Sets them all active or inactive.
  • TransformSaver - Allows you to record and apply the position, rotation, and scale of selected objects. It is useful for "presettling" physics.
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