VegetationVertexLit
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Latest revision as of 23:56, 17 January 2012
Author: Jeff McArthur (guategeek, Outcast)
[edit] Description
This is the Vertex Lit shader with Culling turned off. I use it all the time on my trees and plants.
[edit] Usage
Place this shader somewhere in your Assets folder hierarchy. Then, use it on any object where you want Culling off and alpha textures and Vertex Lighting.
[edit] ShaderLab - VegetationVertexLit.shader
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Shader "Nature/Vegitation Vertex Lit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Spec Color", Color) = (1,1,1,0)
_Emission ("Emmisive Color", Color) = (0,0,0,0)
_Shininess ("Shininess", Range (0.1, 1)) = 0.7
_MainTex ("Base (RGB) Trans. (Alpha)", 2D) = "white" { }
}
Category {
ZWrite Off
Cull Off
Alphatest Greater 0
Tags {Queue=Transparent}
Blend SrcAlpha OneMinusSrcAlpha
SubShader {
Material {
Diffuse [_Color]
Ambient [_Color]
Shininess [_Shininess]
Specular [_SpecColor]
Emission [_Emission]
}
Pass {
Lighting On
SeperateSpecular On
SetTexture [_MainTex] {
constantColor [_Color]
Combine texture * primary DOUBLE, texture * constant
}
}
}
}
}