VegetationTwoPass

From Unify Community Wiki
(Difference between revisions)
Jump to: navigation, search
m (Text replace - "<shaderlab>" to "<syntaxhighlight lang="shaderlab">")
m (Text replace - "</shaderlab>" to "</syntaxhighlight>")
 
Line 54: Line 54:
 
         }
 
         }
 
  }
 
  }
</shaderlab>
+
</syntaxhighlight>

Latest revision as of 21:56, 17 January 2012

Author: Nicholas Francis

[edit] Description

This shader will renders two passes, One doing Cut off, and a second where it renders semitransparent details.

[edit] Usage

Place this shader somewhere in your Assets folder hierarchy. Then, use it on any object where you want Culling off and alpha textures.

[edit] ShaderLab - VegetationTwoPass.shader

Invalid language.

You need to specify a language like this: <source lang="html4strict">...</source>

Supported languages for syntax highlighting:

4cs, 6502acme, 6502kickass, 6502tasm, 68000devpac, abap, actionscript, actionscript3, ada, algol68, apache, applescript, apt_sources, asm, asp, autoconf, autohotkey, autoit, avisynth, awk, bascomavr, bash, basic4gl, bf, bibtex, blitzbasic, bnf, boo, c, c_loadrunner, c_mac, caddcl, cadlisp, cfdg, cfm, chaiscript, cil, clojure, cmake, cobol, coffeescript, cpp, cpp-qt, csharp, css, cuesheet, d, dcs, delphi, diff, div, dos, dot, e, ecmascript, eiffel, email, epc, erlang, euphoria, f1, falcon, fo, fortran, freebasic, fsharp, gambas, gdb, genero, genie, gettext, glsl, gml, gnuplot, go, groovy, gwbasic, haskell, hicest, hq9plus, html4strict, html5, icon, idl, ini, inno, intercal, io, j, java, java5, javascript, jquery, kixtart, klonec, klonecpp, latex, lb, lisp, llvm, locobasic, logtalk, lolcode, lotusformulas, lotusscript, lscript, lsl2, lua, m68k, magiksf, make, mapbasic, matlab, mirc, mmix, modula2, modula3, mpasm, mxml, mysql, newlisp, nsis, oberon2, objc, objeck, ocaml, ocaml-brief, oobas, oracle11, oracle8, oxygene, oz, pascal, pcre, per, perl, perl6, pf, php, php-brief, pic16, pike, pixelbender, pli, plsql, postgresql, povray, powerbuilder, powershell, proftpd, progress, prolog, properties, providex, purebasic, pycon, python, q, qbasic, rails, rebol, reg, robots, rpmspec, rsplus, ruby, sas, scala, scheme, scilab, sdlbasic, smalltalk, smarty, sql, systemverilog, tcl, teraterm, text, thinbasic, tsql, typoscript, unicon, uscript, vala, vb, vbnet, verilog, vhdl, vim, visualfoxpro, visualprolog, whitespace, whois, winbatch, xbasic, xml, xorg_conf, xpp, yaml, z80, zxbasic


 Shader "Nature/Vegetation Two Pass" {
         Properties {
                 _Color ("Main Color", Color) = (.5, .5, .5, .5)
                 _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" {}
                 _Cutoff ("Base Alpha cutoff", Range (0,.9)) = .5
         }
         SubShader {
                 // Set up basic lighting
                 Material {
                         Diffuse [_Color]
                         Ambient [_Color]
                 }       
                 Lighting On
 
                 // Render both front and back facing polygons.
                 Cull Off
 
                 // first pass:
                 //   render any pixels that are more than [_Cutoff] opaque
                 Pass {  
                         AlphaTest Greater [_Cutoff]
                         SetTexture [_MainTex] {
                                 combine texture * primary, texture
                         }
                 }
 
                 // Second pass:
                 //   render in the semitransparent details.
                 Pass {
                         // Dont write to the depth buffer
                         ZWrite off
                         
                         // Only render pixels less or equal to the value
                         AlphaTest LEqual [_Cutoff]
                         
                         // Set up alpha blending
                         Blend SrcAlpha OneMinusSrcAlpha
 
                         SetTexture [_MainTex] {
                                 combine texture * primary, texture
                         }
                 }
         }
 }
Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox