VRAM tips
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Revision as of 21:41, 23 February 2006 by KeliHlodversson (Talk | contribs)
Compression | Memory consumption |
---|---|
DXTC1 RGB | .5 Bpp (bytes/pixel) |
DXTC3 RGBA | 1 Bpp |
RGB 16bit | 2 Bpp |
RGB 24bit | 4 Bpp |
Alpha 8bit | 1 Bpp |
RGBA 16bit | 2 Bpp |
RGBA 32bit | 4 Bpp |
To figure out total texture size: width * height * bpp
Add 33% if you have Mipmaps.