VRAM tips

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Revision as of 19:34, 23 February 2006 by Jeremyace (Talk | contribs)

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Compression | Memory consumption
DXTC1 RGB: .5 Bpp (bytes/pixel)
DXTC3 RGBA: 1 Bpp
RGB 16bit: 2 Bpp
RGB 24bit: 4 Bpp
Alpha 8bit: 1 Bpp
RGBA 16bit: 2 Bpp
RGBA 32bit: 4 Bpp

To figure out total texture size: width * height * bpp

Add 33% if you have Mipmaps.

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