VRAM tips
From Unify Community Wiki
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− | DXTC1 RGB: .5 Bpp (bytes/pixel) | + | Compression | Memory consumption |
− | DXTC3 RGBA 1 Bpp | + | <BR><b>DXTC1 RGB:</b> .5 Bpp (bytes/pixel) |
− | RGB 16bit 2 Bpp | + | <BR><b>DXTC3 RGBA:</b> 1 Bpp |
− | RGB 24bit 4 Bpp | + | <BR><b>RGB 16bit:</b> 2 Bpp |
− | Alpha 8bit 1 Bpp | + | <BR><b>RGB 24bit:</b> 4 Bpp |
− | RGBA 16bit 2 Bpp | + | <BR><b>Alpha 8bit:</b> 1 Bpp |
− | RGBA 32bit 4 Bpp | + | <BR><b>RGBA 16bit:</b> 2 Bpp |
+ | <BR><b>RGBA 32bit:</b> 4 Bpp | ||
+ | |||
+ | To figure out total texture size: | ||
+ | width * height * bpp | ||
+ | |||
+ | Add 33% if you have Mipmaps. |
Revision as of 19:34, 23 February 2006
Compression | Memory consumption
DXTC1 RGB: .5 Bpp (bytes/pixel)
DXTC3 RGBA: 1 Bpp
RGB 16bit: 2 Bpp
RGB 24bit: 4 Bpp
Alpha 8bit: 1 Bpp
RGBA 16bit: 2 Bpp
RGBA 32bit: 4 Bpp
To figure out total texture size: width * height * bpp
Add 33% if you have Mipmaps.