VRAM tips
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− | Compression | + | {{stub}} |
− | + | ||
− | + | {| cellpadding="2" cellspacing="0" border="1" | |
− | + | !Compression !! Memory consumption | |
− | + | |- | |
− | + | | DXTC1 RGB || .5 Bpp (bytes/pixel) | |
− | + | |- | |
− | + | | DXTC3 RGBA || 1 Bpp | |
+ | |- | ||
+ | | RGB 16bit || 2 Bpp | ||
+ | |- | ||
+ | | RGB 24bit || 4 Bpp | ||
+ | |- | ||
+ | | Alpha 8bit || 1 Bpp | ||
+ | |- | ||
+ | | RGBA 16bit || 2 Bpp | ||
+ | |- | ||
+ | |RGBA 32bit || 4 Bpp | ||
+ | |} | ||
To figure out total texture size: | To figure out total texture size: |
Latest revision as of 20:46, 8 December 2018
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Compression | Memory consumption |
---|---|
DXTC1 RGB | .5 Bpp (bytes/pixel) |
DXTC3 RGBA | 1 Bpp |
RGB 16bit | 2 Bpp |
RGB 24bit | 4 Bpp |
Alpha 8bit | 1 Bpp |
RGBA 16bit | 2 Bpp |
RGBA 32bit | 4 Bpp |
To figure out total texture size: width * height * bpp
Add 33% if you have Mipmaps.