VRAM tips

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Compression  | Memory consumption
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{{stub}}
<BR><b>DXTC1 RGB:</b>   .5 Bpp (bytes/pixel)  
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<BR><b>DXTC3 RGBA:</b>   1 Bpp  
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{| cellpadding="2" cellspacing="0" border="1"
<BR><b>RGB 16bit:</b>   2 Bpp  
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!Compression  !! Memory consumption
<BR><b>RGB 24bit:</b>   4 Bpp  
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|-
<BR><b>Alpha 8bit:</b>   1 Bpp  
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| DXTC1 RGB ||   .5 Bpp (bytes/pixel)  
<BR><b>RGBA 16bit:</b>   2 Bpp  
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|-
<BR><b>RGBA 32bit:</b>   4 Bpp
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| DXTC3 RGBA ||   1 Bpp  
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|-
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| RGB 16bit ||   2 Bpp  
 +
|-
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| RGB 24bit ||   4 Bpp  
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|-
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| Alpha 8bit ||   1 Bpp  
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|-
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| RGBA 16bit ||   2 Bpp  
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|-
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|RGBA 32bit ||   4 Bpp
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|}
  
 
To figure out total texture size:
 
To figure out total texture size:

Latest revision as of 20:46, 8 December 2018

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Compression Memory consumption
DXTC1 RGB .5 Bpp (bytes/pixel)
DXTC3 RGBA 1 Bpp
RGB 16bit 2 Bpp
RGB 24bit 4 Bpp
Alpha 8bit 1 Bpp
RGBA 16bit 2 Bpp
RGBA 32bit 4 Bpp

To figure out total texture size: width * height * bpp

Add 33% if you have Mipmaps.

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