VRAM tips
From Unify Community Wiki
| Compression | Memory consumption |
|---|---|
| DXTC1 RGB | .5 Bpp (bytes/pixel) |
| DXTC3 RGBA | 1 Bpp |
| RGB 16bit | 2 Bpp |
| RGB 24bit | 4 Bpp |
| Alpha 8bit | 1 Bpp |
| RGBA 16bit | 2 Bpp |
| RGBA 32bit | 4 Bpp |
To figure out total texture size: width * height * bpp
Add 33% if you have Mipmaps.