User:Ralph

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Latest revision as of 03:07, 13 March 2017

Software engineer, videographer and volunteer STEM educator. My main interest in Unity is to build interactive lessons for math and physics, but I'm also interested in playing with compute shaders for high speed computation experimenting. Previously I've worked with Blender and the Second Life environment for teaching tools, but Unity seems quite a bit more facile for doing the kinds of educational apps I'm interested in.

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