Passionate Unity3D game developer with solid .NET software development background. Strong linear algebra and 3D math skills.
In the free time, I'm working on sports gesture learning project (Unity3d, Noitom Neuron Mocap).
Achievements: • Developed whole NPC AI, animation logic & mobile-optimized Ragdoll system in an upcoming title; • Retargeting and pose recognition asset for ball-and-socket joint bodies; • Asset for automatic ragdoll generation based on animations (for joint limits), skinned mesh data (volume, colliders, etc.) and bone hierarchy