User:Mike
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(Difference between revisions)
(New page: Unity developer, currently working in Rome. User mike_mac in the [irc://irc.freenode.net/unity3d Unity IRC channel]. == My contributions == *Event Execution Order - An in depth art...) |
m (Protected "User:Mike": Because I don't want it spammed :P [edit=sysop:move=sysop]) |
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User mike_mac in the [irc://irc.freenode.net/unity3d Unity IRC channel]. | User mike_mac in the [irc://irc.freenode.net/unity3d Unity IRC channel]. | ||
+ | |||
+ | My personal website and blog is at http://www.michaelgarforth.com | ||
== My contributions == | == My contributions == | ||
− | *[[ | + | *[[LayerMaskExtensions]] - Extension class to add usability and easier debugging to LayerMasks. |
*[[IsVisibleFrom]] - Extension class to check visibility of an object from a specified camera. | *[[IsVisibleFrom]] - Extension class to check visibility of an object from a specified camera. | ||
*[[Profiler]] - A basic profiler which will work on Unity free | *[[Profiler]] - A basic profiler which will work on Unity free | ||
+ | *[[Event Execution Order]] - An in depth article into the execution order unity functions are called in |
Latest revision as of 00:45, 20 April 2011
Unity developer, currently working in Rome.
User mike_mac in the Unity IRC channel.
My personal website and blog is at http://www.michaelgarforth.com
[edit] My contributions
- LayerMaskExtensions - Extension class to add usability and easier debugging to LayerMasks.
- IsVisibleFrom - Extension class to check visibility of an object from a specified camera.
- Profiler - A basic profiler which will work on Unity free
- Event Execution Order - An in depth article into the execution order unity functions are called in