Application Developer in a wide variety of business applications. Technical Director of all Mazatech's products. Particularly interested in embedded platforms and vector graphics (OpenVG, SVG, Flash). Specialized in ANSI C, ANSI C++, Assembly, Embedded platforms (ARM, XScale, Symbian, BREW, Linux Embedded, Windows CE), Vector Graphics Specialist (OpenVG, SVG, Flash)
2013-2014: Working on a crossplatform SVG engine (on top of OpenVG API)
2011-2013: Working on War2Map, a social, realtime, multiplayer, strategic war game.
2010: AmanithVG SRE Lite, a stripped version (native support for sRGB/sBGR 565 drawing surfaces only, no image filters).
2009 - 2010: Enhanced AmanithVG SRE and GLE performance, implemented EGL 1.4 for AmanithVG SRE
2008 - 2009: Upgraded AmanithVG SRE and GLE to OpenVG 1.1 specifications.
2007 - 2008: AmanithVG SRE. Development of a fast and reliable OpenVG 1.0.1 pure software rendering solution designed for low resources and embedded environments and platforms.
2005 - 2007: AmanithVG GLE. Development of a fast and reliable OpenVG 1.0 on OpenGL and OpenGL ES solution designed for low resources and embedded environments and platforms.
2004 - 2005: Amanith Framework: Development of an open source crossplatform computational geometry framework with OpenGL rendering backend.