User:Macrod
m (Creating user page with biography of new user.) |
Latest revision as of 09:27, 26 September 2015
Experienced in 3D interactive multimedia development, technical art, game engines & middleware, and computer graphics.
Diversified in fields of knowledge, understands technologies from very low to very high levels, and knows both technology and art.
Interested in technologies for PC/console/mobile/Web 3D games, especially in 3D graphics, physics, gameplay programming, and processor-based hardware.
Skills & Knowledge:
All with a natural bias towards 3D graphics/physics/interactive multimedia:
- C++/C#/MAXScript, working knowledge in Python
- Game engines (Unreal/Unity) & middleware
- Maya & 3ds Max scripting & C++ APIs
- Visual Studio/Windows desktop development
- Graphics APIs/Direct3D/OpenGL/shading languages
- Understands game programming data structures/algorithms/design patterns/CPU & GPU parallelization/engine architecture
- General knowledge in major mobile platforms and GNU Linux
Current targets: - Senior-level game engine technical artist - Game engine client programmer (gameplay/3D/physics) - Prefer Unity/Unreal, also accepts proprietary engines