User:Jon Kenkel

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Currently a student at the University of Utah's Entertainment Arts and Engineering program, studying Game Engineering.  I have been working with Unity3D since 2012 on various projects, including:
 
Currently a student at the University of Utah's Entertainment Arts and Engineering program, studying Game Engineering.  I have been working with Unity3D since 2012 on various projects, including:
  
- Networked platformer, where players try to push each other off. (RakNet networking system)
+
* Networked platformer, where players try to push each other off. (RakNet networking system)
- 2D swarm platformer, where the player controls dozens of characters at once, rather than a single character.
+
* 2D swarm platformer, where the player controls dozens of characters at once, rather than a single character.
- Various experimental games for the University of Utah's Laborator for Experimental Economics and Finance. (made very heavy use of uGUI)
+
* Various experimental games for the University of Utah's Laborator for Experimental Economics and Finance. (made very heavy use of uGUI)
- Cancelled first person shooter (UNet networking system)
+
* First person shooter with Mercator projection camera and wallwalking (UNet networking system)

Latest revision as of 22:13, 10 February 2016

Currently a student at the University of Utah's Entertainment Arts and Engineering program, studying Game Engineering. I have been working with Unity3D since 2012 on various projects, including:

  • Networked platformer, where players try to push each other off. (RakNet networking system)
  • 2D swarm platformer, where the player controls dozens of characters at once, rather than a single character.
  • Various experimental games for the University of Utah's Laborator for Experimental Economics and Finance. (made very heavy use of uGUI)
  • First person shooter with Mercator projection camera and wallwalking (UNet networking system)
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