- The correct title of this article is aarku. The initial letter is capitalized due to technical restrictions.
See my Unity related junk here: http://www.tc.umn.edu/~czec0035/unity/
See my more finished junk here: http://www.graveck.com
Standing Unity Bugs/Lackings
These are some of my current annoyances with Unity. The point of listing them here is so I can point to them when necessary and try and remember them all. These are not small glitches. These are issues that have been around for at least a full release cycle. Unity is a fine application made by fine people, but it's huge and difficult to keep track of in its entirety let alone support and add on to.
|No real Undo support.||Lacking||There is only Undo for limited things done in the Scene view.|
|Cancel button in asset settings reimports the model.||Bug||You can only avoid opening up the dialog. There is no workaround. This is a pain for large models which take some time to import.|
|Does not work with a different UI Resolution||Bug||The mouse picking isn't being scaled to the resolution properly. There is no workaround known.|
|There is no way to query a Font about its kerning.||Lacking||This is required for text wrapping of proportional fonts and many other things such as proper text input fields.|
|The Import Package dialog is very poor.||Bug||It does not display large packages in an appropriate manner. A scroll bar is needed at the minimum.|
|There should be a good way to set application icons for Windows and Mac builds.||Lacking||Currently I use a custom build script to set up the application icon for Mac, but I'm stuck automation wise for the Windows build of my game.|
|Collaboration feature are lacking.||Lacking||There should be an assets server built in to Unity. Importing and Exporting packages takes a lot of training and coordination to use properly between even two people.|
|There is only one Unity window.||Lacking||It would be very useful to have multiple configurable editor windows. Unity used to have this.|
|There isn't a good way to set a build's startup dialog's splash image.||Lacking||Since Unity doesn't support non power of two images (as a design decision), the current solution doesn't work very well, as your image has to be larger than it needs to be.|
|The Scriptable Wizard dialog boxes are not resizable.||Bug||If you have a wizard that lets the user enter one Vector3, the dialog is sized extremely small and it is very difficult to enter the values properly.|