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(Standing Unity Bugs/Lackings)
(Screw it! Too out of date... Unity moves too fast :))
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== Standing Unity Bugs/Lackings ==
These are some of my current annoyances with Unity.  The point of listing them here is so I can point to them when necessary and try and remember them all.  These are not small glitches.  These are issues that have been around for at least a full release cycle.  Unity is a fine application made by fine people, but it's huge and difficult to keep track of in its entirety let alone support and add on to.  In fact, many of these annoyances have been fixed in each release.  Hooray!
{| border="1" cellpadding="2"
|No real Undo support. || Lacking || There is only Undo for limited things done in the Scene view.
|Cancel button in asset settings reimports the model. || Bug || You can only avoid opening up the dialog.  There is no workaround.  This is a pain for large models which take some time to import.
|Does not work with a different UI Resolution || Bug || The mouse picking isn't being scaled to the resolution properly.  There is no workaround known.
|There is no way to query a Font about its kerning. || Lacking || This is required for text wrapping of proportional fonts and many other things such as proper text input fields.
|There should be a good way to set application icons for Windows and Mac builds. || Lacking || Currently I use a custom build script to set up the application icon for Mac, but I'm stuck automation wise for the Windows build of my game.
|Collaboration feature are lacking.  || Lacking || There should be an assets server built in to Unity.  Importing and Exporting packages takes a lot of training and coordination to use properly between even two people.  Version 1.6 introduced "Select Dependencies" which works pretty well, so this point is now not as strong.
|There is only one Unity window. || Lacking || It would be very useful to have multiple configurable editor windows.  Unity used to have this.
|The Scriptable Wizard dialog boxes are not resizable. (By design) || Bug || If you have a wizard that lets the user enter one Vector3, the dialog is sized extremely small and it is very difficult to enter the values properly.  Something should be changed for this use case.
|There isn't any way to differentiate between MyModel.obj and MyModel.fbx in the Project view || Bug || Perhaps Unity should have an option to show file extensions in the Project view.
|It would be useful to be able to preview an audio file inside of Unity || Feature || A play and stop button could be placed in the Inspector when you have an audio file selected.
|When I modify a plugin, I need to restart Unity for it to update. || Bug || This is really annoying when you are developing a plugin.
|Unity inspector does not show arrays of enums. || Lacking || This is known, but it gets annoying.
|Unity inspector does not show arrays of custom classes. || Lacking || This is know, but gets annoying and leaves code messier than it could be.
|The ordering of GUI elements is based on only local z position. || Bug || This makes ordering dialog boxes on screen much harder than it needs to be.
|You can't rotate GUI elements... || Lacking || This just closes a lot of doors and is really a lacking.  It isn't even that hard to implement, hit testing and all.

Revision as of 22:20, 18 September 2007

The correct title of this article is aarku. The initial letter is capitalized due to technical restrictions.


See my Unity related junk here:

See my more finished junk here:

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