UnlitAlphaWithFade
Author: mike_mac Enhancement: Sebastian Vargas - XOR Games ltda.
Description
Unlit trasparent shader that allows fading via the supplied RGBA colour's alpha, as well as alpha in the image itself. Useful for GUI and 2D sprite elements that have alpha channels in the source image but also need to be faded in or out.
Shader
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Shader "Unlit/UnlitAlphaWithFade" { Properties { _Color ("Color Tint", Color) = (1,1,1,1) _MainTex ("Base (RGB) Alpha (A)", 2D) = "white" } Category { Lighting Off ZWrite Off //ZWrite On // uncomment if you have problems like the sprite disappear in some rotations. Cull back Blend SrcAlpha OneMinusSrcAlpha //AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels. Tags {Queue=Transparent} SubShader { Pass { SetTexture [_MainTex] { ConstantColor [_Color] Combine Texture * constant } } } } }