TouchLook

From Unify Community Wiki
Revision as of 20:38, 16 April 2011 by Bunny83 (Talk | contribs)

Jump to: navigation, search


Author: Andre Odendaal

Description

Uses the first detected touch to rotate the camera. The sensitivity can be set as well as the axis inverted.

C# - TouchLook.cs <csharp> using UnityEngine; using System.Collections;

[AddComponentMenu("Camera-Control/Touch Look")] public class TouchLook : MonoBehaviour {

   public float sensitivityX = 5.0f;
   public float sensitivityY = 5.0f;
   public bool invertX = false;
   public bool invertY = false;

// Use this for initialization void Start () {

}

// Update is called once per frame void Update () {

       if (Input.touches.Length > 0)
       {
           if (Input.touches[0].phase == TouchPhase.Moved)
           {
               Vector2 delta = Input.touches[0].deltaPosition;
               float rotationZ = delta.x * sensitivityX * Time.deltaTime;
               rotationZ = invertX ? rotationZ : rotationZ * -1;
               float rotationX = delta.y * sensitivityY * Time.deltaTime;
               rotationX = invertY ? rotationX : rotationX * -1;
               transform.localEulerAngles += new Vector3(rotationX, rotationZ, 0);
           }
       }

} }</csharp>

Personal tools
Namespaces

Variants
Actions
Navigation
Extras
Toolbox