Tips

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== 3D Application Tips ==
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== General ==
*[[3dApps]] - Which 3D applications are compatible with Unity.
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* [[Tip of the day]] - User-provided tip of the day.
*[[Blender]] - Some critical tips for using Blender with Unity.
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* [[General Performance Tips]] - These guidelines provide a ballpark for making a decently performing game with Unity.
*[[Maya]] - Tips and tricks for using Maya with Unity
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* [[Moving and Copying Unity Assets]] - Don't use the Finder!
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* [[VRAM tips]] - Chart of texture compression sizes in VRAM
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* [[Adjusting light levels]] - How to calibrate your monitor and adjust textures and lighting to have good gamma.
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* [[GUISkin Creation Walkthru]] - Creating GUI Skins - From Illustrator to Photoshop to Unity.
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* [[Use non-English fonts with GUIStyle]] - How to make international characters appear in your UnityGUI display.
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* [[Array Editing]] - Undocumented features that make editing arrays in the editor less painful.
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* [[Which Kind Of Array Or Collection Should I Use?]] - Choose from Unity's Arrays, .NET's Arrays, ArrayList, Hashtable, List<> and others.
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* [[RGB values via script]] - How to get the perfect color values using script.
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* [[Common Scripting Pitfalls]] - We've all been there.  Here's the place to learn so you don't go there frequently.
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* Unity's [[Ambient Lighting Algorithm]] - Describes how to calculate the color of a pixel of an object that's subject to lamp and ambient lighting.
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* [[Converting Between Coordinate Systems]] - finding one object's position relative to another.
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* [[Quick Editor - Generate Hashes]] - An example on how to create a quick editor script to generate MD5 Hashes on a list of game objects
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* [[Debugging and Profiling with Unity]] - How to eliminate bugs and measure performance
  
== 2D Application Tips ==
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== External Tools and Editors ==
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* [[Playing Your Game From A Text Editor]] - An AppleScript which starts your Unity game from within your text editor.
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* [[Setting up Visual Studio for Unity]] - All you need to know to set up a smooth workflow for C# development for Unity.
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* [[Setting up Visual Studio for Unity on Mac]] - If you like to combine the both of best worlds and run Unity on the Mac but Visual Studio on a virtual machine running on that Mac (VMWare Fusion or Parallels),  this will provide you some valuable information and solutions to common problems.
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* [[Manual Compilation of C Sharp Unity Scripts|Manual Compilation of C# Unity Scripts]] - How to compile C# Unity scripts on the command line, to ease integration with editors such as Vim.
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* [[Using Dreamweaver as a script editor]] - A quick tip to help with using Dreamweavers expand/collapse features - good for longer scripts.
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* [[Fix Function Popup Menu in Unitron]] - Fix for Unitron to show public, protected and private scoped UnityScript functions in the pop-up function menu.
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* [[Using Notepad Plus Plus as a script editor]] - Directions for replacing UniSciTE with Notepad++
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* [[Visual Studio Unity Assembly Template]] - A VS2013 Project template to create a self-deploying dll asset.
  
''None yet''
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== 3D Modeling ==
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* [[3D Applications]] - Which 3D applications are compatible with Unity.
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* [[Animeeple]]
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* [[Blender]]
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* [[Carrara]]
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* [[Cheetah3D]]
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* [[Cinema 4D]]
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* [[dim3 Inspire]]
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* [[Lightwave]]
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* [[Maya]]
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* [[Modo]]
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* [[MotionBuilder]]
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* [[SketchUp]]
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* [[Wings3D]]
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* [[3D Studio Max]]
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* [[Softimage XSI]]
  
== Audio Application Tips ==
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== 2D Graphics ==
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* [[Photoshop]] - Using Adobe Photoshop for creating textures and user interfaces.
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* [[GIMP]] - Using Gimp for creating textures, sprites, and UI
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* [[Inkscape]] - Vector graphics tool similar to Adobe Illustrator.
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* [[Krita]] - Drawing application for graphic designers.
  
''None yet''
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== Audio ==
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* [[Audio Applications]] - Audio applications and their compatibility with Unity.
  
== Unity Tips ==
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== Miscellaneous ==
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* [[Reflector]] - A C# program to dump an assembly classes, methods, and attributes, command line usage
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* [[PrefabScriptableObjects]] - An example of how to keep some fancy data in a ScriptableObject serialized as a prefab
  
*[[Common Scripting Pitfalls]] - We've all been there.  Here's the place to learn so you don't go there frequently.
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== OpenGL ==
*[[Customized Packaging]] - How to customize the Unity packaging process, which occurs after a build.
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* [[General OpenGL Resources]] - Links to relevant background information on OpenGL.
*[[Font Creation]] - An Adobe Illustrator template file to help create font textures.
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* [[Minimum Graphic Card Requirements]] - What Unity features are supported by what levels of graphics cards
*[[Window Layout]] - Shows how to achieve three tall columns and a horizontally split view.
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*[[VRAM tips]] - Chart of texture compression sizes in VRAM
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== General Tips ==
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== iPhone ==
  
*[[Playing Your Game From A Text Editor]] - An AppleScript which starts your Unity game from within your text editor.
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*[[Unity iPhone Problems and Solutions]]
*[[Moving and Copying Unity Assets]] - Don't use the Finder!
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*[[iPhone Optimization Tips]]

Latest revision as of 17:24, 7 May 2019

Contents

[edit] General

[edit] External Tools and Editors

[edit] 3D Modeling

[edit] 2D Graphics

  • Photoshop - Using Adobe Photoshop for creating textures and user interfaces.
  • GIMP - Using Gimp for creating textures, sprites, and UI
  • Inkscape - Vector graphics tool similar to Adobe Illustrator.
  • Krita - Drawing application for graphic designers.

[edit] Audio

[edit] Miscellaneous

  • Reflector - A C# program to dump an assembly classes, methods, and attributes, command line usage
  • PrefabScriptableObjects - An example of how to keep some fancy data in a ScriptableObject serialized as a prefab

[edit] OpenGL

[edit] iPhone

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