Tip of the day

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* When assigning properties of components in the Inspector, you can click on the triangle to pop up a menu of choices.  You can type in the name of the thing you want here and press enter to assign it rather than using drag-and-drop.
 
* When entering text in the Inspector view, you can press option-return to get a new line.  This is useful for writing multiline things with GUIText objects.
 
* When entering text in the Inspector view, you can press option-return to get a new line.  This is useful for writing multiline things with GUIText objects.
 
* If you only have one editor view and no game views in the Unity pane set up, the editor view will be automatically replaced with a game view when  you enter play mode and back again when you press stop. This is a nice feature when you are working on a small monitor.
 
* If you only have one editor view and no game views in the Unity pane set up, the editor view will be automatically replaced with a game view when  you enter play mode and back again when you press stop. This is a nice feature when you are working on a small monitor.

Revision as of 08:26, 27 June 2006

  • When assigning properties of components in the Inspector, you can click on the triangle to pop up a menu of choices. You can type in the name of the thing you want here and press enter to assign it rather than using drag-and-drop.
  • When entering text in the Inspector view, you can press option-return to get a new line. This is useful for writing multiline things with GUIText objects.
  • If you only have one editor view and no game views in the Unity pane set up, the editor view will be automatically replaced with a game view when you enter play mode and back again when you press stop. This is a nice feature when you are working on a small monitor.
  • If for some reason objects and the background within your scene go all streaky and messed up, try deleting the main camera (be careful if it has 'children') and add a new one in its place. It means you dont have to start your scene from scratch!
-(N.B. this may have been sorted in the recent release; 1.5)
  • Use Tags to assign your own categories and attributes to game objects. Then scripts can refer to the tags. Example: if (contact.otherCollider.tag == "Enemy") or GameObject.FindWithTag ("Enemy")
  • If you want to move a file inside of a project use Unity's project view to move it and not the Finder. This way all references and import settings of the file will be maintained.

Note: Place your new tip at the top of the list, not at the bottom.

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