TexturedFont

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(Description)
m (Text replace - "</shaderlab>" to "</syntaxhighlight>")
 
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[[Category: ShaderLab]]
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[[Category: GUIText]]
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[[Category: Font]]
 
Author: Jonathan Czeck (aarku)
 
Author: Jonathan Czeck (aarku)
 
==Description==
 
==Description==
This shader will allow you to have multicolored [http://otee.dk/Documentation/Components/class-Font.html font] in place of a solid-colored one that shaders in the current version of [http://otee.dk/unity/ Unity] supports.
+
This shader will allow you to have a multicolored [http://otee.dk/Documentation/Components/class-Font.html font] in place of a solid-colored one that shaders in the current version of [http://otee.dk/unity/ Unity] supports.
  
 
==Usage==
 
==Usage==
Line 7: Line 10:
  
 
==ShaderLab - TexturedFont.shader==
 
==ShaderLab - TexturedFont.shader==
 +
<syntaxhighlight lang="shaderlab">
 
  Shader "GUI/Textured Text Shader"
 
  Shader "GUI/Textured Text Shader"
 
  {
 
  {
 
  Properties {
 
  Properties {
 
  _MainTex ("Font Texture", 2D) = "white" {}
 
  _MainTex ("Font Texture", 2D) = "white" {}
 +
_Color ("Text Color", Color) = (1,1,1,1)
 
  }
 
  }
 
 
 
 
Line 23: Line 28:
 
  Blend SrcAlpha OneMinusSrcAlpha
 
  Blend SrcAlpha OneMinusSrcAlpha
 
  SetTexture [_MainTex] {
 
  SetTexture [_MainTex] {
  Combine texture, texture
+
constantColor [_Color]
 +
  Combine texture * constant, texture * constant
 
  }
 
  }
 
  }
 
  }
 
  }
 
  }
 
  }
 
  }
 +
</syntaxhighlight>

Latest revision as of 21:56, 17 January 2012

Author: Jonathan Czeck (aarku)

[edit] Description

This shader will allow you to have a multicolored font in place of a solid-colored one that shaders in the current version of Unity supports.

[edit] Usage

Place this shader somewhere in your Assets folder hierarchy. Then, use it on a font's material in place of the Text Font shader.

[edit] ShaderLab - TexturedFont.shader

Invalid language.

You need to specify a language like this: <source lang="html4strict">...</source>

Supported languages for syntax highlighting:

4cs, 6502acme, 6502kickass, 6502tasm, 68000devpac, abap, actionscript, actionscript3, ada, algol68, apache, applescript, apt_sources, asm, asp, autoconf, autohotkey, autoit, avisynth, awk, bascomavr, bash, basic4gl, bf, bibtex, blitzbasic, bnf, boo, c, c_loadrunner, c_mac, caddcl, cadlisp, cfdg, cfm, chaiscript, cil, clojure, cmake, cobol, coffeescript, cpp, cpp-qt, csharp, css, cuesheet, d, dcs, delphi, diff, div, dos, dot, e, ecmascript, eiffel, email, epc, erlang, euphoria, f1, falcon, fo, fortran, freebasic, fsharp, gambas, gdb, genero, genie, gettext, glsl, gml, gnuplot, go, groovy, gwbasic, haskell, hicest, hq9plus, html4strict, html5, icon, idl, ini, inno, intercal, io, j, java, java5, javascript, jquery, kixtart, klonec, klonecpp, latex, lb, lisp, llvm, locobasic, logtalk, lolcode, lotusformulas, lotusscript, lscript, lsl2, lua, m68k, magiksf, make, mapbasic, matlab, mirc, mmix, modula2, modula3, mpasm, mxml, mysql, newlisp, nsis, oberon2, objc, objeck, ocaml, ocaml-brief, oobas, oracle11, oracle8, oxygene, oz, pascal, pcre, per, perl, perl6, pf, php, php-brief, pic16, pike, pixelbender, pli, plsql, postgresql, povray, powerbuilder, powershell, proftpd, progress, prolog, properties, providex, purebasic, pycon, python, q, qbasic, rails, rebol, reg, robots, rpmspec, rsplus, ruby, sas, scala, scheme, scilab, sdlbasic, smalltalk, smarty, sql, systemverilog, tcl, teraterm, text, thinbasic, tsql, typoscript, unicon, uscript, vala, vb, vbnet, verilog, vhdl, vim, visualfoxpro, visualprolog, whitespace, whois, winbatch, xbasic, xml, xorg_conf, xpp, yaml, z80, zxbasic


 Shader "GUI/Textured Text Shader"
 {
 	Properties {
 		_MainTex ("Font Texture", 2D) = "white" {}
 		_Color ("Text Color", Color) = (1,1,1,1)
 	}
 	
 	SubShader {
 		Lighting Off
 		cull off
 		ztest always
 		Zwrite off
 		Fog { Mode Off }
 		Tags {"Queue" = "Transparent" }
 		Pass {
 			Blend SrcAlpha OneMinusSrcAlpha
 			SetTexture [_MainTex] {
 				constantColor [_Color]
 				Combine texture * constant, texture * constant
 			}
 		}
 	}
 }
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