Texture Only

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Revision as of 16:37, 25 August 2010 by Jessy (Talk | contribs)

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Author: Jessy

Description

This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this!  :-D

Usage

Drag a single texture onto the material's only variable slot.


Click here for a zip file that includes this shader.

ShaderLab - Texture Only.shader

<shaderlab>Shader "Texture Only" {

Properties { _MainTex ("Texture", 2D) = "" }

SubShader { Pass { SetTexture[_MainTex] } }

}</shaderlab>

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