Texture Only
m (→ShaderLab - Texture Only.shader) |
m (→ShaderLab - Texture Only.shader) |
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==ShaderLab - Texture Only.shader== | ==ShaderLab - Texture Only.shader== | ||
<shaderlab>Shader "Texture Only" { | <shaderlab>Shader "Texture Only" { | ||
− | + | ||
Properties { | Properties { | ||
_MainTex ("Texture", 2D) = "" | _MainTex ("Texture", 2D) = "" | ||
} | } | ||
− | SubShader { | + | SubShader {Pass { // iPhone 3GS and later |
− | + | GLSLPROGRAM | |
− | } | + | varying lowp vec2 uv; |
+ | |||
+ | #ifdef VERTEX | ||
+ | void main() { | ||
+ | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
+ | uv = gl_MultiTexCoord0.xy; | ||
+ | } | ||
+ | #endif | ||
+ | |||
+ | #ifdef FRAGMENT | ||
+ | uniform lowp sampler2D _MainTex; | ||
+ | void main() { | ||
+ | gl_FragColor = texture2D(_MainTex, uv); | ||
+ | } | ||
+ | #endif | ||
+ | ENDGLSL | ||
+ | }} | ||
+ | SubShader {Pass { // pre-3GS devices, including the September 2009 8GB iPod touch | ||
+ | SetTexture[_MainTex] | ||
+ | }} | ||
+ | |||
}</shaderlab> | }</shaderlab> |
Revision as of 22:16, 17 March 2011
Author: Jessy
Description
This is a seriously simple shader. It just textures your model with a single map, exactly how you painted it. No lights, no tinting; it's your job to make it look good in a painting app, when you use this! :-D
Usage
Drag a single texture onto the material's only variable slot.
Click here for a zip file that includes this shader.
ShaderLab - Texture Only.shader
<shaderlab>Shader "Texture Only" {
Properties { _MainTex ("Texture", 2D) = "" }
SubShader {Pass { // iPhone 3GS and later GLSLPROGRAM varying lowp vec2 uv;
#ifdef VERTEX void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; uv = gl_MultiTexCoord0.xy; } #endif
#ifdef FRAGMENT uniform lowp sampler2D _MainTex; void main() { gl_FragColor = texture2D(_MainTex, uv); } #endif ENDGLSL }}
SubShader {Pass { // pre-3GS devices, including the September 2009 8GB iPod touch SetTexture[_MainTex] }}
}</shaderlab>